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Digital Society Education – Improving Social Work with VR-Training

Can VR help to improve social work? Professor Nicholas Lanzieri at New York University has created a VR-simulation that takes the student as a social worker through New York City’s Lower East Side. Here the student will enter an environment and explore possible challenges for clients. Professor Lanzieri explains: “I’m always excited about using different technologies to really tap into learning styles and help students acquire information in different ways.” It is an excellent way… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

Content Marketing in a Virtual Reality

In the eLearningworld News we have acknowledged many virtual reality projects within publishing, education, health and development. The seeds to a virtual reality future for all kinds of contents are already growing and where there is content there is also a growing ground for different kinds of marketing innovation. In addition, it is a new field of gold for great storytellers as the technology improves. VR Content Marketing A research report from Ericsson ConsumerLab shows… Continue reading

Using Eye-Tracking for skills development with VR-Analytics

eLearningworld News What happens if you combine eye-tracking, VR and analytics? The answer is that you get an environment to monitor what drives human attention across an unlimited number of hypothetical scenarios. This includes areas like improving marketing where e.g. retailer that quickly can optimize a store design after tracking the visual attention of shoppers in the store. Skills development is another area where this concept is making great improvements. For instance, a manufacturing company… Continue reading

To activate content marketing with a VR-experience – Nike breaking new ground

eLearningworld News Reactland is a new campaign in form of a virtual reality game from Nike directed towards customers in four shops in China. The game lets the customer’s test drive the shoes in a virtual environment in form of an avatar. Where they run and jump in a rough training session that shows the shoe’s ability, but without any danger for shopper’s own safety. It includes every terrain you can imagine around the world… Continue reading

Signs of the time: On what Millennials think of 5G and transformation of education

Millennials, the generation born between the 1980s to the beginning of the 21th Century, are more demanding than other generations when it comes to mobile- and internet technology, this year’s Ericsson Mobility Report shows. As this generation not know a world without ICT they are now taking the lead towards a 5G-future, both when it comes to digital networks and services. Since the key findings in the report is that millennials is leading a clear… Continue reading

Psychology Research in a Virtual Reality environment with Eye-tracking

eLearningworld News “When we search for a specific object in a scene, we seem to have developed a precise idea of where to look for and find certain things,” Professor Melissa Le-Hoa Vo, psychologist at Goethe University Frankfurt conclude from her recent research that can be used in several fields. To reach this conclusion the team has used eye-tracking technology in a 3D virtual reality environment. Eye tracking is used to monitor human perception since… Continue reading

Use of Edtech in school – Pupils often too passive

Computers have been used to teach basic mathematics and reading since the 1960s. Today, with the use of data analytics and algorithms to adapt the instructional content to each student, still pupils find it difficult when working alone and passively receive information. Joan E. Hughes, an associate professor of learning technologies in the College of Education at The University of Texas at Austin, writes: “Students sit, read, listen, watch, answer questions and receive feedback. Some students just… Continue reading

The Perfect Match for Playful StartUps

eLearningworld News MIT develops new ways to support startup-companies directed on virtual reality and augmented reality. In January this year, the MIT Game Lab in collaboration with Bayview Labs and the Seraph Group, announced the launch of Play Labs. The first 13 startups was selected in June where they received $20 000 as an initial investment. Now the “graduation” event to show their accomplishments have taken place with a wide range of VR- and AR… Continue reading

Visiting ICT Spring Europe 2017 in Luxembourg

eLearningworld News This week (9-10 May) Global Tech Conference, ICT Spring, is opening its doors in Luxembourg to more than 5000 visitors. During two days the latest tech trends and innovations will be explored by more than 100 speakers and through networking opportunities. The founder of eLearningworld Europe AB, LarsGoran Bostrom,  will be visiting the conference during the two days and looking forward to an interesting and inspiring event. Read more about ICT Spring here Continue reading