Category: <span>eLearningworld Research & Development News</span>

Category: eLearningworld Research & Development News

Interactive Marketing at the right time and space

Listen to the story {Play} The power of a story can be limitless. In the digital era, this method from Ancient times also reinvented the main communication channel from this age, namely word-of-mouth, now it can be termed interactive marketing. Today this does not necessarily mean one-to-one communication that spreads …

How listening to an audiobook affects your attention during your powerwalk

Listen to the story {Play} Earphones in your ears, found an interesting audiobook, pushing play, time for today’s training. A long powerwalk is planned, but how does this multitasking event with training and audiobook affects your attention in general. New research from the University of Rochester Medical Center shows that: …

Cybersecurity in Education – Ransomware attacks increasing

Listen to the story {Play} A new report on cybersecurity in education from Sophos based on a survey from Vanson Bourne shows that educational organisations increasingly are targeted by ransomware attacks. Where cyber criminals demand ransom to restore the data and sometimes encrypt the educational organisations data. The report shows …

Integrating Gamification triggers healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamification triggers healthier living. Where the main …

Interactive books improve learning and inspiration

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a …

Screen time has no impact on Teen’s Well-being, new research

In a massive study both in-depth and in-scope from Oxford University, the hypothesis of that long screen time is leading to psychological problems for teens are proven a myth. This contradicts several studies that have been published during recent years that have formed the basis for public and political discussions. …

Most read News stories 2017 on eLearningworld

2018 is taking off with a lot of upcoming news, but here follows the top10-read news stories of 2017 (the links opens in a new tab), more news will be published continually along with new services including the big launch of Storyteller on eLearningworld… [cycloneslider id=”most-read-news-stories-2017″]   HAPPY NEW YEAR!

Most read featured stories 2017 on eLearningworld

2018 is taking off and the grand launch of Storyteller on eLearningworld and publishing the first interaQtive Book is closing in among many things. So let’s make 2018 an even more creative and developing year than 2017. Here follows the top10-read stories of 2017 (the links opens in a new …

Most read eLearningworld News and reviews 2016

Top 5 eLearningworld Reviews “If history were taught in the form of stories…”  Getting Design Thinking into the Core of the Organisation and Learning  The importance of Multitasking skills in a Digitized World  How to Engage with Gamification for Serious Results  Setting the Organisation in a Design Thinking and Learning …