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Gamification in practice for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real-time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification in practice and …

Neuroscience on Reading Fiction – the Road to 21st Century Work skills

Several editorials here on eLearningworld have been written on the subject of which work skills that will be required in the 21st Century. The conclusion is that the focus will turn towards more soft skills like self-discipline, self-awareness, critical thinking, creative problem-solving, and empathy. But how do you really develop …

Extended Reality for Publishing Industry – New Business Models

Digitalisation is transforming the whole publishing industry, new business models that profoundly decreasing the dependency of the old is appearing and getting consolidated. In this spirit, the publishing companies are streamlining their cost structures, strengthening their balance sheets and restructuring their portfolios. The revenues for newspapers is becoming more diversified. …

Social Robot for research – Developing interaction with humans

Haru is a big-eyed robot developed by Honda Research Institute that can take the concept of social robotics to the next level. Where the design is aiming to create an emotional and expressive companion for long term human-robot relationships with similarities of human-pet relations. Haru is designed both for telepresence …

School children interacting with Social Robot on Cybersecurity

The University of Delaware is now introducing Zenbo, a social robot that is teaching school children cybersecurity. With a focus on becoming safer digital citizens and how to safeguard information online. Zenbo is about 60 centimetres tall and is using preprogrammed well-known children stories, like Little Red Riding Hood, that …