On what Millennials think of 5G and transformation of education

Millennials, the generation born between the 1980s to the beginning of the 21st Century, are more demanding than other generations when it comes to mobile- and internet technology, Ericsson Mobility Report 2017 shows. As this generation does not know a world without ICT they are now taking the lead towards …

To activate content marketing with a VR-experience – Nike breaking new ground

eLearningworld News Reactland is a new campaign in form of a virtual reality game from Nike directed towards customers in four shops in China. The game lets the customer’s test drive the shoes in a virtual environment in form of an avatar. Where they run and jump in a rough …

Use of Edtech in school – Pupils often too passive

Computers have been used to teach basic mathematics and reading since the 1960s. Today, with the use of data analytics and algorithms to adapt the instructional content to each student, still pupils find it difficult when working alone and passively receive information. Joan E. Hughes, an associate professor of learning technologies in …

Edtech to transform Professional Training: Police enters Virtual Reality for Neuroscience research

Alabama University improving police training with neuroscience and virtual reality with the focus on stressful “Shoot, and Don’t shoot!”-situations. By measuring brain waves during training in a virtual reality environment the researchers improving the education to make the police officer make the right decision as well as train on which …

Virtual reality brain training game to predate Alzheimer’s disease

eLearningworld News A research team with scientists from the Aristotle University of Thessaloniki (AUTH) and the Centre for Research and Technology Hellas/Information Technologies Institute etc. has developed a self-administered virtual supermarket cognitive training game for remotely detecting mild cognitive impairment (MCI). The benefits are that there is no need for …

Latest News: Wearables as an edtech device

eLearningworld News from US The Stanford aWEAR’16 is the first international wearables in learning and education conference. It took place between November 14-15 and focused on topics like, bridging the gap between humans and technology, wearable technology in the classroom, collecting and processing data about learning and learning context from …