E as in Experience - Interactive Books with Integrated Storytelling

E as in Experience – Interactive Books with Integrated Storytelling

eLearningworld services

Bordertraveller Stories
New book from B-InteraQtive Publishing
A Frenchman In Stockholm 1844-45
New book from B-InteraQtive Publishing

Biqstore - Digital Learning

Interactive books

Digital Learning

Children’s books


Book development



Data-based Education Management for lifelong learning

Listen to the story {Play} European Social Fund (ESF) supports municipalities in data-based education management – i.e. in the collection and evaluation of data and the development of coordination and control structures in order to be able to provide suitable educational offers to as many people as possible. In this …

Tiny machine learning design alleviates a bottleneck in memory usage on internet-of-things devices

Listen to the story {Play} Machine learning provides powerful tools to researchers to identify and predict patterns and behaviours, as well as learn, optimize, and perform tasks. This ranges from applications like vision systems on autonomous vehicles or social robots to smart thermostats to wearable and mobile devices like smartwatches …

The Next Advance In Augmented Reality Will Put Powerful Tools In Consumers’ Hands

Listen to the story {Play} AR has arrived, in fits and starts. Ikea has an app that lets you see, on your phone, what a piece of furniture would look like in your home. Splunk has an app that helps field workers repair industrial systems, accessing performance metrics and repair …

Human-centred education critical according to education strategist

Listen to the story {Play} Whether it be in education or in the workplace, the COVID-19 pandemic has caused substantial disruption but also opened up some big opportunities for change in how people work together. For example, organisations that have been looking for ways to become more flexible, innovative, or …

Learning Agility – Become an Agile Learner for success in the Digital Age

Listen to the story {Play} VUCA, a term first described in 1985 by economists and university professors Warren Bennis and Burt Nanus, is often used to characterize the Digital Age. VUCA stands for Volatility, Uncertainty, Complexity, and Ambiguity. In this world, things change at a pace that is difficult for …

Physical activity program with Competition and Gamification as driving forces

Listen to the story {Play} Research from Penn Medicine and Deloitte Consulting LLP using a behaviorally designed gamification program to improve the level of exercise. The researchers found that competition was more engaging to increase the daily step counts than support or collaboration. The focus was directed on combining behavioural insights …