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Augmented Reality forms a bridge between informal- and formal Learning

A research project of Helsinki University focuses on the use of Augmented Reality (AR) technology for learning. It is directed on the motivational and cognitive aspects and shows promising results. The outcome is based on 146 participants, 12-year old Finnish pupils, that was visiting a science centre exhibition. Professor Hannu Salmi from the University of Helsinki comments: “Several ICT-based educational materials are old-fashioned. The text-books have only been converted into digital form. However, by the… Continue reading

Soft Skills in an EdTech and Neuroscience perspective

Neuroscience and education All learning depends on the rewiring of neurons into new patterns. From this prerequisite, it takes 10 000 hours of learning to become an expert within a certain field according to recent research. The new rewired patterns in the brain once established creates a new unconscious competence and when focused on one selected field it creates expertise. However, to reach this level you also require soft skills, meaning the ability to critical… Continue reading

Books are dead and boring … not at all, on the contrary

In the 2009 PISA-survey of student knowledge in various subjects, digital reading comprehension was included for the first time. Sixteen OECD-members and three partner-countries took part. The results showed no direct relationship between more computer-use and higher digital reading comprehension. However, there was a direct correlation between the skills to navigate to relevant pages on the web and high digital reading comprehension. Navigation is a key component The study’s authors’ made the following conclusion: “Navigation… Continue reading

European Time Machine project to reinvent the past for the benefit of business

European Time Machine is one of six proposals that received funding in a large-scale research initiative from the European Commission. The project focus on using historical big data to design and visualise the historical development of cities across Europe. Amsterdam is one of many cities that now are following in steps of pioneers like Venice and Lausanne to develop a time machine for their city. 3D reconstructions of the city The technology is based on… Continue reading

The World Wide Web 30 years – celebrations in CERN

In connection with the launch of new media, a Catch 22 usually occur. Nobody wants to produce any content if there are no users and no users will be engaged in the medium if there is no content. But the brilliance of Timothy Berners-Lee’s creation the World Wide Web solved all this. As it was the openness and decentralisation of power to the hands of the users that was the magic formula. During the first… Continue reading

Authentic Science Education replaces traditional Curriculum in School

As the first school in Denmark, Sønderskov School in Sønderborg is now introducing the “LEAPS-model” to replace the subject-based traditional curriculum. LEAPS stands for Learning and Engagement through Authentic Projects with a focus on Science. In this spirit, the education will be focusing on a cross-scientific project that is directed on real-world problems. “The teaching and learning will be taken out of the books and brought out in the real world.” the school leader Rasmus Andreassen explains… Continue reading

New approaches to develop design skills and build motivation

What can a museum do to develop design skills? As a matter of fact, it could be a dynamic creative space for such skills development. In this spirit, Victoria and Albert Museum in London launched a school project. With the mission to “promote design education for the future” that is called DesignLab Nation. The museum focus was to promote crafts skills from the heritage of manufacturing and design in industrial cities. Thereby, the project was located… Continue reading

Human interaction: Offline- and online interactivity in learning

Learning design is tech-neutral, which means even though the term was born in our tech-savvy digital age, it works equally good for offline traditional education. Since what you want to accomplish with your learning design is the best possible mix of interaction that works for all students. Patricia Santos writes in Clomedia.com: “If you’re not seeing high levels of learner engagement, skills transfer or business impact the first step toward a solution may be to improve… Continue reading

Designing a Brand Story strategy for dynamic Interaction

Stories and storytelling is a handiwork designed to engage with the human mind. While data is its own form of poetry, in the first step mostly workable for computers and digital applications, to in the next step make them be able to assist you to simplify tasks in your everyday life and working life. Data is thereby for simplification and measuring. While storytelling can open new horizons for people and engage to improve and reach goals.… Continue reading

3D-Printed Glass at an International Exhibition

17 artists from the Czech Republic, Slovakia, US, Finland and Japan are participating with their works at the KNOWING-SEEING-PAINTING exhibition from March 2 to May 26. The exhibition is located at the centre of Glass Region in Sweden, Boda, in the south-central part of Sweden. The region has many century-long traditions of high-quality glass production. The focus of the exhibition is modern art and design with 3D-printed works and innovative painted glass. Source: Glass Factory … Continue reading