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The future of work in a world with robots

Even if something technologically feasible does not mean it will be generally adopted. Innovation does not matter, more than to early adopters, if the new solution does not start from and adapt to human prerequisites. Feng Li, Professor of Information Management at Cass Business School writes the following about future work: “Robots, AI and other technologies are very good at certain tasks but this does not mean they can replace humans.  My guess is, some… Continue reading

Screen time has no impact on Teen’s Well-being, new research

In a massive study both in-depth and in-scope from Oxford University, the hypothesis of that long screen time is leading to psychological problems for teens are proven a myth. This contradicts several studies that have been published during recent years that have formed the basis for public and political discussions. In the Oxford study, these studies are proven to rest on weak methodological foundation including often with a too low number of participants in the… Continue reading

After broadcasting media – #FridayInspiration

“I must say I find television very educational. The minute somebody turns it on, I go to the library and read a good book.” Groucho Marx Still, broadcasting media, like TV, have a huge impact on society. A form of media that can be defined as force-fed information to passive viewers.  This in sharp contrast to other forms of media where activity is required and the user gives time to reflect and act. For example,… Continue reading

How smartphones can improve social science

Ten years ago, a new dimension of design thinking was launched. It was when Steve Jobs introduced its coming revolution on the mobile phone market. The iPhone did not only offer a new design and integration of new functionality. But it also worked to redesign human behaviour. Tania Lombrozo is a psychology professor at the University of California, writes about smartphone technology to revolutionize behavioural science: “That’s because, for the first time in human history,… Continue reading

Robots teach itself to Grasp objects and Interact

Baxter Robot Grasps objects A human baby very fast learns to grasp different objects in unstructured environments. Until now this has been a complicated and very slow task for robots. Lerrel Pinto and Abhinav Gupta at Carnegie Mellon University in Pittsburgh has taken up this challenge and invented the Baxter robot. The general purpose was to create a robot that interacts with everyday objects in an intelligent way. In order to make this happen Baxter… Continue reading

LifeLong Personalized Learning to fight technological unemployment

Personalized Learning The term includes adaptive edtech to tailor lessons and assignments to individual students. In order to adapt education to the student’s personal learning style with a focus on the strengths and weaknesses. This thereby will give the possibility to refine individual talent and at the right level train the weak spots. In a speech to the Trade Union Congress in London, Andy Haldane that is Chief Economist at the Bank of England talked about… Continue reading

Integrating Gamification triggers a healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly one mile per day.… Continue reading

LifeLong Learning spots as the main meeting-place in future Cities

In a fast-changing world learning and re-learning is the engine to develop both personally and professionally. Since this is an environment where social, economic and political norms are constantly being challenged and redefined. In this spirit, UNESCO started the initiative Learning Cities to support the transformation of the local societies into citizens as lifelong learners. Meeting-place in future Cities The member-cities within Learning Cities-network are from all over the world. Where six basic points form… Continue reading

Integrated Storytelling in Interactive Books for Everybody

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a printed book or an audiobook. Others prefer a digital makerspace or a real lab to actually create in a learning by doing approach, or a… Continue reading

Norway shaping the future school with a new curriculum

The future school in Norway will be directed on creating, exploring and develop creativity, according to the proposal for a new curriculum by the Norwegian government. The final writings of the new curriculum will be settled in autumn 2019. It will be implemented until the autumn of 2020. According to the Minister of Education Jan Tore Sanner the new proposal is an adaption of the school to the rapid transformation into the digital society. Where… Continue reading