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How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a boosted environment to engage to reach your organisational goals. As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity… Continue reading

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

Perspectives on Humanities Science in a tech-savvy development

In natural science, a lab is a common part of the education to experiment, explore, calculate, ask and answer questions in a trial and error mode. But in the humanities sciences, this form of learning by doing pedagogy is very rare. Since before the breakthrough of digital technologies the humanities science “lab” was generally the library. Now in the digital age, a great example of taking advantage of the new possibilities are the Experimental Humanities… Continue reading

Social Media design not that social, according to new research

Social media like Facebook and Instagram are poorly designed for social interaction but are instead directed on finishing specific tasks, according to new research from Umeå University in the northern part of Sweden. This means that social media is designed in the same way that interaction designers are designing for communication between people and digital devices. The author of the doctoral thesis Aesthetics of Being Together, Christoffel Kuenen, suggests another approach to design that favours… Continue reading

Design Thinking into the Core of the Organisation and Learning

“The greatest scientists are artists as well.” Albert Einstein said, and in addition, many great artists are also scientists, like Leonardo Da Vinci. In exploring a new project, scientific or artistic, both sides of the brain is required, logical thinking and artistic creativity are not opposites. But prerequisites to design and manage the project you are working with, in order to get an excellent outcome. However, in comparison to industrial society’s systemic thinking where the… Continue reading

Design Thinking for Publishing 4.0 – people-centred evolution

Axel Roesler, Associate Professor in Interactive Design at Washington University, writes on BigThink.com: “… the world of innovation is a world in which humans define what is new and accepted and embraced. So, yes, human interaction is essential when we innovate. And, yes, again, 21stcentury innovation has to be people-friendly.” Good design is thereby an evolution of ideas that are improving human interaction. Where one of the main drivers is technology. Publishing is one of… Continue reading

Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to building an effective learning platform with current tools and methods are to Observe human experiences (Looking), to Analyze challenges and opportunities… Continue reading

Setting the Organisation in a Design Thinking and Learning Mood

The Learning Organisation and Design Thinking are two terms that are drivers of the Culture of Modern Organisations. This is a personalised and at the same time collaborative environment that boosts creativity and the general performance.  The general competence that is required to be successful is craftsmanship. Since the box that characterised the former century now is replaced with increasing complexity and openness. The open source movement works as a great role model for such… Continue reading

Leonardo Da Vinci’s five thousand sides and pages

Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician. An area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are preserved from… Continue reading

Learning Design for kids and future skills

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION August 28 2018 future skills Skills development and learning design adapted for the digital society is to a large extent different from the 20th Century classroom and textbooks environment. Two reports from OECD and Nielsen Norman Group forms in this spirit solid stepping stones for the learning designer of the 21st Century. In the OECD report “The future of education and skills Education 2030 –… Continue reading