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How smartphones can improve social science

How smartphones can improve social science

Ten years ago, a new dimension of design thinking was launched. It was when Steve Jobs introduced its coming revolution on the mobile phone market. The iPhone did not only offer a new design and integration of new functionality. But it also worked to redesign human behaviour. Tania Lombrozo is a psychology professor at the University of California, writes about smartphone technology to revolutionize behavioural science: “That’s because, for the first time in human history,… Continue reading

New approaches to develop design skills and build motivation

New approaches to develop design skills and build motivation

What can a museum do to develop design skills? As a matter of fact, it could be a dynamic creative space for such skills development. In this spirit, Victoria and Albert Museum in London launched a school project. With the mission to “promote design education for the future” that is called DesignLab Nation. The museum focus was to promote crafts skills from the heritage of manufacturing and design in industrial cities. Thereby, the project was located… Continue reading

Human interaction: Offline- and online interactivity in learning

Human interaction: Offline- and online interactivity in learning

Learning design is tech-neutral, which means even though the term was born in our tech-savvy digital age, it works equally good for offline traditional education. Since what you want to accomplish with your learning design is the best possible mix of interaction that works for all students. Patricia Santos writes in Clomedia.com: “If you’re not seeing high levels of learner engagement, skills transfer or business impact the first step toward a solution may be to improve… Continue reading

How to integrate EdTech in Your Learning Environment

How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time to integrate the digital environment with the traditional classroom. Here follow five points for successful integration: Set the goals and vision for transforming the learning… Continue reading

Virtual Reality for Publishing and Learning Design

Virtual Reality for Publishing and Learning Design

Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example. Virtual Reality for Publishing In a study from Penn State University, the participants described the experience of VR-journalism in comparison to text-based articles as that VR-experiences produced a better sense of presence. In this… Continue reading

How to Engage with Gamification for Serious Results

How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a boosted environment to engage to reach your organisational goals. As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity… Continue reading

Universities in the Digital Age and Scientific Publishing

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

Perspectives on Humanities Science in a tech-savvy development

Perspectives on Humanities Science in a tech-savvy development

In natural science, a lab is a common part of the education to experiment, explore, calculate, ask and answer questions in a trial and error mode. But in the humanities sciences, this form of learning by doing pedagogy is very rare. Since before the breakthrough of digital technologies the humanities science “lab” was generally the library. Now in the digital age, a great example of taking advantage of the new possibilities are the Experimental Humanities… Continue reading

Social Media design not that social, according to new research

Social Media design not that social, according to new research

Social media like Facebook and Instagram are poorly designed for social interaction but are instead directed on finishing specific tasks, according to new research from Umeå University in the northern part of Sweden. This means that social media is designed in the same way that interaction designers are designing for communication between people and digital devices. The author of the doctoral thesis Aesthetics of Being Together, Christoffel Kuenen, suggests another approach to design that favours… Continue reading

Design Thinking into the Core of the Organisation and Learning

Design Thinking into the Core of the Organisation and Learning

“The greatest scientists are artists as well.” Albert Einstein said, and in addition, many great artists are also scientists, like Leonardo Da Vinci. In exploring a new project, scientific or artistic, both sides of the brain is required, logical thinking and artistic creativity are not opposites. But prerequisites to design and manage the project you are working with, in order to get an excellent outcome. However, in comparison to industrial society’s systemic thinking where the… Continue reading