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To use tech to improve teaching of critical thinking

eLearningworld News In a report from 2015 by The Foundation for Young Australians that used data from 4.2 million online job postings in the period 2013-2015 it is shown that the demand for critical thinking skills had risen with 158% during the period. While the demand for digital literacy had increased by 212%, and creativity 65% and problem-solving skills with 26%. At the same time, other research shows that the teaching of critical thinking is… Continue reading

Signs of the time! Publishing and Learning Design trends

Learning Design in Practice for Everybody > Part5 > New section December 21 2017 Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example. In a study from Penn State University the participants described the experience of VR-journalism in comparison to text-based articles… Continue reading

Robots are taking over, human labour lost … or not

A new report from Oxford University and Yale University shows that it is 50% chance that AI will outperform humans on all tasks within 45 years and of automating all human jobs in 120 years. This is the conclusion of a worldwide survey with machine learning researchers as respondents. Within the next ten years AI will be better in tasks like translating languages (by 2024), writing high-school essays (by 2026), driving a truck (by 2027),… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading

Research to create healthy workplaces

eLearningworld News How optimize the design of a workplace to create a healthy work environment? A team from the the University of Arizona Institute on Place and Wellbeing (UAIPW) in collaboration with the U.S. General Services Administration (GSA) used real-time wearable human health sensors and real-time environmental sensors to monitor federal workers’ in a multi-year-study with purpose to improve the work environment. The sensors monitored heart activity, physical movement and sleep quality. Where the results… Continue reading

Teacher students learn to create digitally

eLearningworld News At Stockholm University students that is studying to become preschool teachers is also preparing for the digital society’s pedagogy by developing necessary skills. Since digital learning design and evaluation of educational apps for children is an important part of the curriculum. Where the production of a digital learning module is one of the examinations at the course, and the result is tested with children during the student’s practice in a preschool. The design… Continue reading

Creative environments: Six fundamental principles

Learning Design in Practice for Everybody > Part5 > New section October 17 2017 Describing the research of creativity is like the fable of the blind men trying to describe an elephant by touching different parts of its body. One of them touches the tail and says that it is like a snake, another touches the body and says that it is like a wall and so on. Consequently, you have to see the whole… Continue reading

Reading on paper and computer screen, what are the differences?

Learning Design in Practice for Everybody > Part5 > New section October 13 2017 There are significant differences between how people read a text on a computer-screen in comparison to a printed page. Studies show that when somebody reads a printed page she often reads word by word and row after row. While web pages research shows that 79% of the participants in a test instead scan the text. The participants of the test stopped… Continue reading

Building an Engaging Business – Go Aim Make Entertain

What will make your business rock? Make your customers, clients, visitor stay longer, buy more and enjoy doing it? As a matter of fact “doing” is really the keyword for the solution. This leads us to the Maker Market, which foundation, however, is creating things yourself, but what if you implement such mechanisms into your business in a spirit of fun. Do you think that you then would be the joke of your market or… Continue reading

Inviting children to the world of design thinking

eLearningworld News Organisations in Singapore is offering workshops to invite children in the mindset of design thinking. Often the subjects at these workshops concern to find creative solutions to global problems, e.g. how to get people to exercise more. Another reason to introduce design thinking is to make children gain knowledge and skills of that design is much more than aesthetics and unique appearance. Design thinking is instead a problem solving method that include besides… Continue reading