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Content Marketing trends from Collaborative to Tech – Trend 2 of 5

Design thinking to target people and their needs To use a design thinking approach for your content marketing strategy means to meet your audience from their individual prerequisites. Data is here the goldmine both to get a hold of what works for already published content and how to improve it, and also to receive sensible intelligence for coming campaigns. However, data gives rarely the full picture of peoples rational- and emotional requirements, which calls for… Continue reading

Growth hacker design – Boosting an entrepreneurial mindset

LEARNING DESIGN IN PRACTICE FOR EVERYBODY > PART5 > NEW SECTION JANUARY 27 2018 In making design thinking the most powerful force of development in an organisation, the strategy should be set on reducing the time frame of identifying an internal or external problem, and with the eyes from the stakeholders perspective come up with a solution to test and implement when it is workable. Always think, user-experience design first, for whatever the problem and solution… Continue reading

Design thinking skills tested in speedy Game Development Competition

eLearningworld News The yearly game development competition at digital arts department at the University of Cumbria’s Institute of the Arts for the first time was opened for external competitors. The mission for the 180 participants was to develop a game from scratch in 76 hours, the average time in general to develop a game is 18 months.  Katy Little, programme leader for games design at the University of Cumbria, commented in the following way: “The… Continue reading

Making design the engine to achieve your goals

Learning Design in Practice for Everybody > Part5 > New section January 19 2018 First of all, you need to design an entrance, a window of opportunity that satisfies the preferences of the target group(s) and also that engages the mind on an individual level. Purpose, outcome and interactivity but also unique aesthetics are important, and at the same time to not produce a cognitive overload for the receiver. Especially since it is at the… Continue reading

To use tech to improve teaching of critical thinking

eLearningworld News In a report from 2015 by The Foundation for Young Australians that used data from 4.2 million online job postings in the period 2013-2015 it is shown that the demand for critical thinking skills had risen with 158% during the period. While the demand for digital literacy had increased by 212%, and creativity 65% and problem-solving skills with 26%. At the same time, other research shows that the teaching of critical thinking is… Continue reading

Robots are taking over, human labour lost … or not

A new report from Oxford University and Yale University shows that it is 50% chance that AI will outperform humans on all tasks within 45 years and of automating all human jobs in 120 years. This is the conclusion of a worldwide survey with machine learning researchers as respondents. Within the next ten years AI will be better in tasks like translating languages (by 2024), writing high-school essays (by 2026), driving a truck (by 2027),… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading

Research to create healthy workplaces

eLearningworld News How optimize the design of a workplace to create a healthy work environment? A team from the the University of Arizona Institute on Place and Wellbeing (UAIPW) in collaboration with the U.S. General Services Administration (GSA) used real-time wearable human health sensors and real-time environmental sensors to monitor federal workers’ in a multi-year-study with purpose to improve the work environment. The sensors monitored heart activity, physical movement and sleep quality. Where the results… Continue reading

Teacher students learn to create digitally

eLearningworld News At Stockholm University students that is studying to become preschool teachers is also preparing for the digital society’s pedagogy by developing necessary skills. Since digital learning design and evaluation of educational apps for children is an important part of the curriculum. Where the production of a digital learning module is one of the examinations at the course, and the result is tested with children during the student’s practice in a preschool. The design… Continue reading

Creative environments: Six fundamental principles

Learning Design in Practice for Everybody > Part5 > New section October 17 2017 Describing the research of creativity is like the fable of the blind men trying to describe an elephant by touching different parts of its body. One of them touches the tail and says that it is like a snake, another touches the body and says that it is like a wall and so on. Consequently, you have to see the whole… Continue reading