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“Gameful experience theory provides researchers with a unified foundation to study gamification from any social scientific lens.”
At the same time as it will help UX designers that use gamified mechanisms to optimize the user experience.
Psychology of Gamification in Business
Gamification is not a substitute, not something you add on in special projects, but mechanisms of an environment that should be integrated into all parts of the organization. The benefit is that it can empower the whole organization including management, marketing, learning, and innovation. The fuel that gamification produces is boosted enjoyment, engagement, commitment, and performance in general. As gamification has been around for more than a decade such a business environment could now further be enhanced with extended virtual reality features. That forms a bridge from the virtual world to the physical world, which makes the experience more authentic and real-time (including real-time analytics).
This is only one field where user experience design (UX design) will develop very fast during the coming years. Where the keyword for the development is design thinking.
Author of the book “Learning Design in Practice for Everybody” and the founder of eLearningworld Europe AB. And also the developer of SOE PublishingLab – a new platform for integrated storytelling and learning in interactive books, with integrated gamification and soon with augmented reality features. Learn more about our Storyteller for Business services here
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