Learning in an Augmented Reality environment

Learning in an Augmented Reality environment

Learning In An Augmented Reality EnvironmentHow can you improve school education with augmented reality lessons? In schools that are using the flipped classroom in Austria, 90 percent want to continue using the pedagogy. A survey on the subject shows that e.g. mathematics and English have improved dramatically by flipping the classroom. Some of the advantages are the expansion of space and time and the opportunity to receive much more personalised teaching and learning opportunities within the classroom.

Augmented Reality Lessons

One example is Josef Buchner, a teacher of history, psychology/philosophy, and information and communication technology at the Gymnasium Polgarstraße in Vienna, that as a development of the flipped classroom has introduced so-called augmented reality lessons, in which the students use their smartphones for project and station work. The method is based on prepared worksheets for illustration. When students scan them with their smartphones using QR codes, then pictures, videos, or texts are opened to perform the respective tasks, with which further competence-oriented tasks are connected. The outcome is increasingly active participation of the students, who can, for example, bring photos to life.

Augmented Reality Environment for Training

As the government that first introduced Industry 4.0, the German government now is putting Training 4.0 into practice. The focus is to support the use of virtual reality- and augmented reality technologies to improve visualisation and learning by doing environment for vocational training and to boost understanding. Thomas Rachel, Parliamentary State Secretary at the Federal Ministry of Education and Research comments in the following way:

“Training 4.0 opens up new opportunities in the working environments of the future. We want to use, for well-trained professionals and strong training in Germany.”

Objects telling stories

What if your favorite sofa could tell its story, or perhaps your kitchen table? With machine learning in an augmented reality environment, it is possible. One example is AR-apps that when you point your phone to a certain object, e.g. your favorite sofa, it produces related information, including information from machine learning data. And what if you find such an item in a second-hand store, just imagine a shopping experience with AR-empowered items. But also, the problems that could occur.

Written by
LarsGoran Bostrom©

Author of the book “Learning Design in Practice for Everybody” and the founder of eLearningworld Europe AB. And also the developer of SOE PublishingLab – a new platform for integrated storytelling in interactive books, with augmented reality features.


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