Competition better than support for physical activity program

Research from Penn Medicine and Deloitte Consulting LLP using a behaviorally designed gamification program to improve the level of exercise. The researchers found that competition was more engaging to increase the daily step counts than support or collaboration. The focus was directed on combining behavioural insights from gaming elements with …

Gamification of routines take Well Being to a new level Part 1

Research from the University of New Mexico shows significant benefits of including gamification mechanics in products and services. It both triggers inner-motivation as well as health benefits. Professor Nick Flor at Anderson School of Management explains: “Primitive humans evolved an innate affinity for playing games, because games allowed them to …

Which Cognitive skills do Strategy Games and Action Games train?

A research study shows interesting results of how different video game types affect white matter in the brain and cognitive skills. The research focussed on the impact of strategy games and action games. The lead researcher of the study, Chandramallika Basak, PhD, Assistant Professor at The Center for Vital Longevity, …

Integrating Gamification triggers a healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive …

How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a …

Involving the people in future city plans in a gamified environment

#BM2050 invites citizens and tourists to evaluate proposals for the future city of Bordeaux in 2050. In the gamified environment, the participants evaluate different perspectives of development within fields like Living, Education, Work, Entertainment and Transport. The playground is structured in three phases, wherein the first the player choose an …

Understanding the impact of Gamification with Psychology models

A multi-disciplinary research team from the University of Minnesota, USA, University of Waterloo, Canada, University of Ontario Institute of Technology, Canada, Old Dominion University, USA and University of Basel, Switzerland has developed a research method to use psychology models to research the impact of gamification. The purpose to improve research of gamified …