Tag: <span>gamification</span>

Tag: gamification

Children’s Mental Health Crisis Worsens: Technology Offers Hope

Listen to the story {Play} Experts warn that children’s mental health is a vital yet severely overlooked issue during regional and global crises. Despite half of all psychological problems in German adolescents arising before age 14, limited research and support exist for this vulnerable group. This lack of early intervention …

How to upgrade assessments to the digital society’s prerequisites

Listen to the story {Play} This paper is based on recent research about how to upgrade assessments in general to the digital society’s prerequisites and it is published in the aftermath of the PISA-results that was published December 5, 2023.  Introduction In the rapidly evolving world of the 21st century, …

Empower Your Business with Interactive Storytelling

Listen to the story {Play} To empower your business and boost engagement interactive storytelling with genuine and interest-awakening content can pave the way. As it is interactive and is packaged according to the company’s target group’s preferences. Social media is, of course, a great channel to drive such engaging information …

Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

Listen to the story {Play} Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller’s bored classmates. Exposure quarantines pushed remote classroom learning from the occasional into the commonplace. Both teachers …

Is it a game? Is it a book? With online interactive fiction, the answer is: YES

Listen to the story {Play} Interactive fiction has been around for decades, but the internet is providing novel ways to tell stories where readers shape the outcome. For IRL, Shanti Mathias investigates how creatives in Aotearoa are exploring the format. You have a choice. You are guiding Māia, a warrior, …

Physical activity program with Competition and Gamification as driving forces

Listen to the story {Play} Research from Penn Medicine and Deloitte Consulting LLP using a behaviorally designed gamification program to improve the level of exercise. The researchers found that competition was more engaging to increase the daily step counts than support or collaboration. The focus was directed on combining behavioural insights …

Redesigning work experience and customer experience Part I

Listen to the story {Play} What if you could use the same mechanisms to both improve employees work environment and customers’ experience of your business? By redesigning work experience with gamification mechanisms these features can be used for the customer’s experience too as well as building your brand. Basically, it …