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Integrating Gamification triggers a healthier living

Integrating Gamification triggers a healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly one mile per day.… Continue reading

How to Engage with Gamification for Serious Results

How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a boosted environment to engage to reach your organisational goals. As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity… Continue reading

Involving the people in future city plans in a gamified environment

Involving the people in future city plans in a gamified environment

#BM2050 invites citizens and tourists to evaluate proposals for the future city of Bordeaux in 2050. In the gamified environment, the participants evaluate different perspectives of development within fields like Living, Education, Work, Entertainment and Transport. The playground is structured in three phases, wherein the first the player choose an urban field like the ones mentioned above. In the second phase, the player is evaluating and choosing different solutions and then answering a short quiz.… Continue reading

Understanding the impact of Gamification with Psychology models

Understanding the impact of Gamification with Psychology models

A multi-disciplinary research team from the University of Minnesota, USA, University of Waterloo, Canada, University of Ontario Institute of Technology, Canada, Old Dominion University, USA and University of Basel, Switzerland has developed a research method to use psychology models to research the impact of gamification. The purpose to improve research of gamified mechanisms used in learning, user experience design in general, healthcare and government. Where the mind of the user when interacting in a gamified experience now… Continue reading

Game Mechanics as Poetry for the Human Brain

Game Mechanics as Poetry for the Human Brain

After satisfying the rational intelligence of your users with qualitative service and employees with good salary and working conditions also the emotional intelligence must be satisfied. It is time for external and internal stakeholders interact with your organisation. Developed and integrated in the right way gamification/game mechanisms can be a very powerful and revolutionising tool for an organization as a part of the general digitalization of its performance. Dopamine Dopamine is included in several important… Continue reading

interactive stories for branding and marketing

interactive stories for branding and marketing

interactive stories for branding and marketing Let us build an application that empowers your brand, marketing and sales. Let’s take your business to the next level. Let’s boost your business interactivity. Let’s meet your clients/customers in their own personal space. Not with harsh sales methods that won’t work anyway. But with engaging with your brand and boost sales. Let’s let Your stakeholders learn about Your excellence and the brand you are developing. The application can… Continue reading

Serious and engaging agile games from Tallinn University

Serious and engaging agile games from Tallinn University

eLearningworld News Three researchers from Tallinn University have participated in the development of three agile serious games for engineering students. One of the games is based on Scrum that is a rugby term that focuses on situations when the strategy have to be changed very fast. This game is beside engineering students also used by freshmen at ICT studies at Tallinn University. The purpose of the game is to improve creative thinking skills where the… Continue reading

Gamification and learning: Talent Management Part 3

Gamification and learning: Talent Management Part 3

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker writes. To find these opportunities is crucial for the development of businesses and requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities but all parts of the business, which results basically rely on its employees and their talent. Thereby, the training of talent is essential for… Continue reading

Gamification and learning – benefits and trapdoors Part 1

Intrinsic Motivation Part 2: Emotion and rationality

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Gamified Virtual Training to sell Cars

Gamified Virtual Training to sell Cars

eLearningworld News The German car manufacturer Audi has chosen a gamified path to train salesmen in partner-companies. It is focusing on skills improvements in service and dealer development, and it is introduced by the Audi Virtual Training. The trainee uses an avatar to walk around in a virtual game environment in the form of an Audi branch office. During the session, the trainee meets customers, talk to other employees and performing other related work tasks. A… Continue reading