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“We found that memories with an associated HippoCamera cue were long-lasting, and that it worked for everyone in the study – healthy older adults, those starting to show cognitive decline and even one case with severe amnesia due to an acquired brain injury,” Morgan Barense, study co-author and professor in the department of psychology in U of T’s Faculty of Arts & Science and Canada Research Chair in Cognitive Neuroscience. Below professor Morgan Barense describes how the smartphone app HippoCamera works. The study, published in the Proceedings of the National Academy of Sciences, shows that regular users of the app were able to recall over 50 per cent more details about everyday experiences that took place as many as six months earlier than if they had only recorded events and never replayed them. Written by Founder of eLearningworld Europe AB and developer of SOE PublishingLab “SOE PublishingLab is now ready to meet its users – authors, publishing Houses and educational organisations – try it out on our FREE Author Community Makerspace, use the FREE DEMO to learn to create interactive books in a simulated environment and at the same time learn about the latest trends of learning design in general, the demo is based on my book Learning Design in Practice for Everybody, when you decide to create your own interactive books register for a FREE TRIAL, either for a personal makerspace or a community makerspace (the first will be launched within the next couple of days.) Very welcome to become a part of the SOE PublishingLab Community from the start.” Please read the full story on our business blog LarsGoran Bostrom Receive all the news by register to our free eLearningworld Newsletter
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