Eye-tracking technology – A problem-solver

The areas of use are many for eye-tracking technology, besides the augmented experience in games and other interactive applications, and the practical improvement of different human behavioural diagnoses like to discover dyslexia, assistive communication, market research, AR/VR, security system in vehicles and research etc. As both Apple and Google recently …

Design for Learning Environments for Creativity, according to new research

New research from Umeå University in northern Sweden directed on the learning environment’s impact on student’s creative development shows interesting results. As creativity, as well as complex problem solving, is considered as important competences for future learning programmes. Both EU and UNESCO have included this as a prioritised area in …

Citizen Science as a driver of innovation – a pioneer showing the way

As research from universities are getting more accessible and digital technologies are becoming a more productive tool. This also can form a foundation for a new dimension of science: Citizen Research or civil research. In this field, Germany is showing the way with the citizen research hub buergerschaffenwissen.de. On the …

Screen time has no impact on Teen’s Well-being, new research

In a massive study both in-depth and in-scope from Oxford University, the hypothesis of that long screen time is leading to psychological problems for teens are proven a myth. This contradicts several studies that have been published during recent years that have formed the basis for public and political discussions. …

Best approach to Entrepreneurship Education at Universities

New research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is …

Serious Games to improve behaviour in school and the web?

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? New research from the eConfidence project and Schoolnet …

Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really …

After Digitization? New Research Program of Quantum Technologies

After Digitization? New Research Program of Quantum Technologies eLearningworld News The German Federal Ministry of Education and Research announces the approval of a new research program within the field of Quantum physics and technologies. The program framework is described as research for “quantum technologies – from the basics to the …