Entrepreneurship Education at Universities – best practice

Research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is central …

Serious Games impact on behaviour in school and the web

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? Research from the eConfidence project and Schoolnet shows …

Social Robot for research – Developing interaction with humans

Haru is a big-eyed robot developed by Honda Research Institute that can take the concept of social robotics to the next level. Where the design is aiming to create an emotional and expressive companion for long term human-robot relationships with similarities of human-pet relations. Haru is designed both for telepresence …

Competition better than support for physical activity program

Research from Penn Medicine and Deloitte Consulting LLP using a behaviorally designed gamification program to improve the level of exercise. The researchers found that competition was more engaging to increase the daily step counts than support or collaboration. The focus was directed on combining behavioural insights from gaming elements with …

Eye-tracking technology – A problem-solver

The areas of use are many for eye-tracking technology, besides the augmented experience in games and other interactive applications, and the practical improvement of different human behavioural diagnoses like to discover dyslexia, assistive communication, market research, AR/VR, security system in vehicles and research etc. As both Apple and Google recently …

Design for Learning Environments for Creativity, according to new research

New research from Umeå University in northern Sweden directed on the learning environment’s impact on student’s creative development shows interesting results. As creativity, as well as complex problem solving, is considered as important competences for future learning programmes. Both EU and UNESCO have included this as a prioritised area in …

Citizen Science as a driver of innovation – a pioneer showing the way

As research from universities are getting more accessible and digital technologies are becoming a more productive tool. This also can form a foundation for a new dimension of science: Citizen Research or civil research. In this field, Germany is showing the way with the citizen research hub buergerschaffenwissen.de. On the …