Listen to the story
Professor Mark Esposito, a Fellow at Cambridge Judge Business School writes as a background to such transformation:
“Take learning models. Many educational institutions are still focused on the “broadcast” model of learning in which the teacher is the broadcaster and the student is the supposedly willing recipient of a one-way message. This model of learning is no longer relevant for a new generation of students who seek to actively take part themselves in the future of learning.”
Pedagogy of Gamification
So what could this mean in practice, starting with motivation with gamification mechanisms? Assistant Professor Alfred Boyd Jr. of Education at Mississippi Valley State University suggests that dividing a lesson into stages where the student receives a reward, e.g. a badge for each stage, to show the accomplishment. In this way, the student becomes more target-oriented in order to actually reach the goals of education. At the same time, the student also authentically gets to practice how to handle failure. While the teacher receives workable data to personalise the learning experience, which leads us to artificial intelligence. Where e.g. AI learns of the student’s activity within the learning environment forms the possibility of improving the education after the learner’s prerequisites among many other things. More on the benefits of using blockchain technology in education is to be found here.
Author of the book “Learning Design in Practice for Everybody”