Serious Games to improve behaviour in school and the web?

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? New research from the eConfidence project and Schoolnet …

Game for children to develop social emotional skills, research from Oregon State University

eLearningworld News Social and emotional learning skills are one of the main pillars to a child’s success in school and later in life. But still, the understanding how to boost those skills is lagging behind. Megan McClelland, the Katherine E. Smith Healthy Children and Families Professor in Human Development and …

Latest News: Serious computer games improves student performance in reading and math

eLearningworld News from US New research from Yale University shows a correlation between using brain training games and boosting the performance both when comes to reading skills as well as math skills. The game called “Activate” that was used is developed by Yale and Dr Bruce Wexler, professor emeritus of psychiatry …

Latest News: Young game developers creating digital health care solutions

eLearningworld News from South Korea Aspiring game developers from ten different universities from all over the world at the moment is getting together for Global Applied Game Jam 2016 held at POSTECH in South Korea. The concept of the show is a 48-hour game development challenge to develop playable applied …

Latest News: Scientific problem-solving by playing games

eLearningworld News from US Science Game Lab is a new portal that aims to become a central hub for citizen scientists, gamers, microvolunteers, students, researchers, educators and developers to come together and advance science. The Lab is initiated by The Scripps Research Institute (TSRI) and built as a portal that aims …