Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real-time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification in practice and a boosted environment to engage to reach your organisational goals.
As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity for playing games, because games allowed them to practice and develop in a safe environment, those mental and physical skills necessary for survival when actually fighting, hunting or gathering. Gamification touches on a primal instinct to find and collect things, to hone eye-hand coordination, to assimilate into a culture, and ultimately to have an avenue to compete with one another.” We have earlier on eLearningworld explored gamification environments targeting the fields of health, recruitment, police, fight terrorism and others. But how do you design for best performance?
Below follows five vital points to Gamification in practice
- Define your specific goals with the gamified environment. What do you like to achieve with your gamified environment? Socialising, exploring, competing, creating, problem-solving, managing, collaborating or something else?
- Let the user engage in an authentic story with integrated tasks.
- Focus on intrinsic motivation with extrinsic rewards as a bonus.
- Problem-solving tasks should be included.
- Make it entertaining!
Learning designer and Author of the book “Learning Design in Practice for Everybody”
Storyteller PublishingLab is a makerspace or development platform for interactive books with integrated gamification features. Where the main target groups are publishing houses and educational organisations. The features on the platform are characterised by flexibility, versatility and advanced technology that not requires any programming skills and are very easy to use. The user can totally focus on empowering the stories and other content with different forms of interactivity.