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Latest News: Six trends that will develop Primary- and Secondary School

eLearningworld News from the World The new Horizon Report K-12 Edition 2016 identifies six trends that will reshape school towards 21th Century standards. Short-term trends “Coding as a Literacy” and “Students as Creators”. Mid-term trends “Collaborative Learning” and “Deeper Learning Approaches” Long-term trends “Redesigning Learning Spaces” and “Rethinking How Schools …

Latest News: Serious computer games improves student performance in reading and math

eLearningworld News from US New research from Yale University shows a correlation between using brain training games and boosting the performance both when comes to reading skills as well as math skills. The game called “Activate” that was used is developed by Yale and Dr Bruce Wexler, professor emeritus of psychiatry …

Latest News: Strong focus on digitization and VET gives innovation and jobs

eLearningworld News from Germany Strong focus on the needs of digitization and adapted education is strengthening innovation and gives high employment rates, this year’s OECD report “Education at a Glance 2016” shows about Germany. The positive employment results are closely linked to the strengths of the training system in Germany. …

Latest News: Emotional Intelligence is the Engine of the Customer’s Journey

eLearningworld News from US Desire to feel a sense of belonging, to succeed in life or to feel secure is some of the emotional motivators that connect the customers to a brand and to make them finishing a purchase and keep coming back. Research published in Harvard Business Review shows …

Magic of Learning Design Guide

eLearningworld advicestory 70/20/10, these numbers are magic in the field of workable learning design. The model 70/20/10 was created by researchers at the Center for Creative Leadership and state that a learning environment should consist of 70% direct work-related exercises, 20% interaction with other learners and 10% formal education. The …

Latest News: Gamification of products and services leads to health benefits

eLearningworld News from US New research from the University of New Mexico shows significant benefits of including gamification mechanics in products and services. It both triggers inner-motivation as well as health benefits. Professor Nick Flor at Anderson School of Management explains: “Primitive humans evolved an innate affinity for playing games, …

Latest News: Citizen Science taking the Sharing Economy to the next level

eLearningworld News from Germany The German Federal Ministry of Education and Research (BMBF) are launching a collaborative approach to science with projects mainly targeted at citizen research and scientific work. This is an approach that not only works to bring in new perspectives to science but also has great prospects …

Latest News: Four cornerstones for growth of the European eLearning market

eLearningworld News from EU A new forecast for the e-learning market in Europe from Technavio shows an expected growth of 12% during the period of 2016-2020. The research company identify four main driving forces; 1. Availability of basic digital infrastructure, where one of many triggers is online examinations. Today, more …

Latest News: Romania partner with Watson to build Cognitive Computing Hub

eLearningworld News from Romania The Government of Romania has identified cognitive computing as one of the fields to boost future growth. In this spirit the government has signed a letter of intent with IBM to jointly build European and National Romanian Innovation Cognitive Hub (ENRICH). The Romanian Ministry of Communications …

Latest News: Interest for Science is Growing, according to new survey

eLearningworld News from Germany The Science Barometer 2016 shows that 41% of the Germans are interested in subjects that relate to science comparing with 33% two years ago. While 70% claims that science do more good than harm for the society. “This faith in science is important to crucial questions …