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Best approach to Entrepreneurship Education at Universities

New research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is central and where the world is seen as linear with known inputs and outputs. The world of entrepreneurs is quite different, usually highly uncertain environment,… Continue reading

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in an educational environment? Gamification Design Use creativity, solve problems, make your curiousity take you further for more fun, win more points, reach a… Continue reading

Multiple-choice questions – what are they good for? New research on Learning Design

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION OCTOBRE 4 2018 Multiple-choice questions have been the main type of exercise for testing and evaluating knowledge of the past 100 years. New research by Associate Professor of Education and  Psychological & Brain Sciences Andrew C. Butler at Washington University in St. Louis takes the concept one step further. His research shows not only best practice for using multiple-choice questions in tests and assessment,… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force. Vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about Millennials… Continue reading

Sweden’s first Professor of EdTech

eLearningworld News Sweden’s first Professor of EdTech Italo Masiello has become the first Professor of EdTech in Sweden at the Linné University in the south-central part of the country. In this interdisciplinary field between especially technology and pedagogy, the focus of his work will be set on digital learning processes. The new professorship also should be seen in the light of that digital competence since July 1, 2018, is a part of the national curriculum in… Continue reading

Leonardo Da Vinci’s five thousand sides and pages

Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician. An area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are preserved from… Continue reading

Learning Design for kids and future skills

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION August 28 2018 future skills Skills development and learning design adapted for the digital society is to a large extent different from the 20th Century classroom and textbooks environment. Two reports from OECD and Nielsen Norman Group forms in this spirit solid stepping stones for the learning designer of the 21st Century. In the OECD report “The future of education and skills Education 2030 –… Continue reading

Designing for the senses beyond visual

Designing an invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound… Continue reading

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Please, subscribe to our free newsletter Storyteller Latest News Here you will find news of modern publishing and learning, literature, native advertising and an interactive competition with great rewards in every edition. By subscribing you also will follow the development and news on Storyteller on eLearningworld, almost in real time. Welcome to Newsletter – Storyteller Latest News.   Or subscribe here for the FREE newsletter without the book Continue reading