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Human interaction: Offline- and online interactivity in learning

Learning design is tech-neutral, which means even though the term was born in our tech-savvy digital age, it works equally good for offline traditional education. Since what you want to accomplish with your learning design is the best possible mix of interaction that works for all students. Patricia Santos writes in Clomedia.com: “If you’re not seeing high levels of learner engagement, skills transfer or business impact the first step toward a solution may be to improve… Continue reading

Virtual Reality for Publishing and Learning Design

Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example. Virtual Reality for Publishing In a study from Penn State University, the participants described the experience of VR-journalism in comparison to text-based articles as that VR-experiences produced a better sense of presence. In this… Continue reading

Making Design the Driver of Success

In an age where originality is hard-currency and where everything that starts with “mass” is seen as a gust from the past. Designers often are what stands between market success and failure. It is an environment where intuition and preferences should be fed with a pleasant experience. Not like before when everybody was offered more of the same thing as everybody else. This means that the image of the starving artist of 20th Century. Now has… Continue reading

Best approach to Entrepreneurship Education at Universities

New research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is central and where the world is seen as linear with known inputs and outputs. The world of entrepreneurs is quite different, usually highly uncertain environment,… Continue reading

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in an educational environment? Gamification Design Use creativity, solve problems, make your curiousity take you further for more fun, win more points, reach a… Continue reading

Multiple-choice questions – what are they good for? New research on Learning Design

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION OCTOBRE 4 2018 Multiple-choice questions have been the main type of exercise for testing and evaluating knowledge of the past 100 years. New research by Associate Professor of Education and  Psychological & Brain Sciences Andrew C. Butler at Washington University in St. Louis takes the concept one step further. His research shows not only best practice for using multiple-choice questions in tests and assessment,… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force. Vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about Millennials… Continue reading

Sweden’s first Professor of EdTech

eLearningworld News Sweden’s first Professor of EdTech Italo Masiello has become the first Professor of EdTech in Sweden at the Linné University in the south-central part of the country. In this interdisciplinary field between especially technology and pedagogy, the focus of his work will be set on digital learning processes. The new professorship also should be seen in the light of that digital competence since July 1, 2018, is a part of the national curriculum in… Continue reading

Leonardo Da Vinci’s five thousand sides and pages

Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician. An area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are preserved from… Continue reading