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Shooter games can actually harm your brain, new research shows

Shooter games can actually harm your brain, new research shows

eLearningworld News Action video games can do more harm than good for your cognitive skills a new study from the University of Montreal suggests. Greg West, an associate professor of psychology at UdeM, that in collaboration associate professor of psychiatry Véronique Bohbot with McGill University, made the study, comments the result in the following way: “Video games have been shown to benefit certain cognitive systems in the brain, mainly related to visual attention and short-term… Continue reading

Latest News: Students creating a computer game that can save lives

Latest News: The Red Cross launches eLearning-module on Protection of Health Care in War

eLearningworld News from Canada Royal Alexandra Hospital has started co-operating with the University of Alberta’s faculty of science to design a game to train health professionals with focus on saving premature babies suffering from asphyxia (suffocation). The target group is nurses and the game will be used in classroom instruction and mannequin simulation. Kumar Kumaran, clinical director with the Royal Alexandra explained in the following way to the Edmonton Sun: “The traditional way of testing… Continue reading

Latest News: Girls most exposed of bullying on the web

Computer in education: A critical review Part 2

eLearningworld News from Sweden The Friends report that was published today shows that forums connected to computer games is the most common place where boys are exposed of harassment and bullying. These forums also gain popularity among girls at expense of social media, but they avoid using user-names that reveal that they are girls because of risk of harassment. The report also shows that ⅓ of all children and teenagers have been harassed at least… Continue reading

How to use computer games pedagogically

How to use computer games pedagogically

Many teachers, parents and researchers are against computer games, but at the same time they are buying games for their own children. Their friends’ play the games, the marketing from the producers are severe and the computer games are an important part of a growing global cyber-culture. This means that the pupils and students are highly motivated. But how can a teacher transform this motivation into a learning experience? According to recent research 80 percent… Continue reading