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Creative environments: Six fundamental principles

Creative environments: Six fundamental principles

Learning Design in Practice for Everybody > Part5 > New section October 17 2017 Describing the research of creativity is like the fable of the blind men trying to describe an elephant by touching different parts of its body. One of them touches the tail and says that it is like a snake, another touches the body and says that it is like a wall and so on. Consequently, you have to see the whole… Continue reading

How to use computer games pedagogically

How to use computer games pedagogically

Many teachers, parents and researchers are against computer games, but at the same time they are buying games for their own children. Their friends’ play the games, the marketing from the producers are severe and the computer games are an important part of a growing global cyber-culture. This means that the pupils and students are highly motivated. But how can a teacher transform this motivation into a learning experience? According to recent research 80 percent… Continue reading