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Government investing in refining talent in school and university

The Danish government set to focus on the most talented pupils and students by directing funding to refine and develop their talent. The projects concern the whole formal educational system including primary school, secondary school and higher education. For the primary- and secondary school a national talent unit will be established, a digital talent forum. To develop the top pupil’s talent from a scientific foundation and international cooperation. The general purpose is to secure systematic… Continue reading

The importance of Multitasking skills in a Digitized World

Information overflows us, to select the data of importance and to reject everything else, is a necessity to handle the prerequisites of the digital society. This also requires new multitasking skills and knowledge to boost the performance in the working life as well as the everyday life. The research presented below brings some of the basics of the requirements in the digital world. Multitasking Skills requirements Research published in Human Factors: The Journal of the… Continue reading

Digital Society Education – EU Code Week

EU Code Week between October 6 to 21 is a grassroots movement with a focus on digital society skills with thousands of activities all over Europe. In 2017 1.2 million people participated in the event and the number of participants is expected to grow even further in 2018. The initiative is run by volunteers so-called EU Code Week Ambassadors and is supported by the EU Commission and sponsored by Apple, Google, Facebook and many others.… Continue reading

Gamified Virtual Training to sell Cars

eLearningworld News The German car manufacturer Audi has chosen a gamified path to train salesmen in partner-companies. It is focusing on skills improvements in service and dealer development, and it is introduced by the Audi Virtual Training. The trainee uses an avatar to walk around in a virtual game environment in the form of an Audi branch office. During the session, the trainee meets customers, talk to other employees and performing other related work tasks. A… Continue reading

Great success for project to learn to code in school – 65 000 pupils gets microcomputers

eLearningworld News Only a month after the launch of the project Ultra:bit a third of all schools, in total 703, in Denmark has registered to participate. The focus of Ultra:bit is to form a platform for pupils to learn to code among other things where a minicomputer is delivered to every child, totally 65 000. “It is a pleasure to see, how fast and engaging schools over the whole country embraced the offer of ultra:bit.… Continue reading

Using Eye-Tracking for skills development with VR-Analytics

eLearningworld News What happens if you combine eye-tracking, VR and analytics? The answer is that you get an environment to monitor what drives human attention across an unlimited number of hypothetical scenarios. This includes areas like improving marketing where e.g. retailer that quickly can optimize a store design after tracking the visual attention of shoppers in the store. Skills development is another area where this concept is making great improvements. For instance, a manufacturing company… Continue reading

The demand for teacher training increases when education turns digital

eLearningworld News 10 000 teachers in Norway applied for further teacher training 2018, which is 600 more than the year before. The focus on the applications is to meet the new requirements of mathematics and language in the new Norwegian curriculum. At the same time as new courses in programming and digitalisation is being introduced. The minister of education Jan Tore Sanner comments in the following way: “It is important that the pupils are learning… Continue reading

The benefits of Action Games for Skills Development, new research

eLearningworld News Perception, attention and reaction time is all being trained when playing action games a new study shows from an international research project lead by the University of Geneva. The research is based on 15 years of data from action games to measure how these impact cognitive abilities. The result shows that the 8970 individuals between the ages of 6 to 40 years old that produced the data by playing action games experienced significant… Continue reading

Latest News: Department of Education launches beta-version of Apprenticeship Service

eLearningworld News from England Employers and training providers across England are getting the chance to test out the new digital apprenticeship service provided by the government. As part of the design process, around 400 employers and 200 training providers already have tested the system. The service is built to form a digital bridge to help employers to select an apprenticeship framework or standard, choose the training provider or providers they want to deliver the training,… Continue reading

Latest News: Online Gaming boosts School Results new research shows

eLearningworld News from Australia A new study based on the result of data from the Pisa-test in 772 Australian schools and 12 018 student observations compares the result of the answers about personal interest and the actual outcome of the test-results. The analysis finds that: “The results suggest that using online social networks reduces academic achievement. Conversely, playing online games increases scores.” The study is called “Internet Usage and Educational Outcomes Among 15-Year-Old Australian Students”… Continue reading