VR and Eye tracking for research and learning

Psychology research of a virtual reality environment with eye-tracking shows according to Professor Melissa Le-Hoa Vo, a psychologist at Goethe University Frankfurt, that: “When we search for a specific object in a scene, we seem to have developed a precise idea of where to look for and find certain things.” To reach this conclusion her team has used eye-tracking technology in a 3D virtual reality environment. Eye tracking is used to monitor human perception since… Continue reading

Six most read stories and news on eLearningworld 2018

Most read stories 2018 Analysis of Learning, Tech, Design, Digital Culture and Entrepreneurship Enrich educational impact with support of AI  Making design the engine to achieve your goals European Innovation Scoreboard: EU is gaining ground in the global competition Artificial Intelligence – if you like or not – and why Europe is lagging behind Designing for the senses beyond visual Making Blockchain a European Affair   News stories Learning, Tech, Design, Digital Culture and Entrepreneurship Imaginative AI… Continue reading

Improve learning with Internet of Things

The web-connected people, now the internet of things is about to do the same with the devices. This development we are just the very beginning of. It includes innovations like self-driving cars and wearables to improve exercise to mention two of many areas. But as wearables for physical training already is on the market. How can the internet of things be used for brain training, in other words for learning and skills development? Basically, the… Continue reading

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary. One-size-fits-all classroom education becomes an adaptive learning environment. Educational publishers becoming learning science companies. And as facts in an ever-changing world fast get obsolete focus instead will be set on analysis, understanding and learning by doing etc. Especially, since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The… Continue reading

What technology does with curiosity to learn

Curiosity is the driving-force that works to fill the gap between what we know and what we want to know. Torah Kachur CBC science columnist writes: “You can think of it like a mental itch and the only way to scratch the itch is to seek out new knowledge.” To put fuel on this driving-force is even more important today than before the digital technology boom. This is one of the key points in Dr… Continue reading

Gamification and learning – benefits and trapdoors Part 1

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Foreign Language skills improves by Listening to Vocabulary in Sleep, study shows

eLearningworld News A research project from Oxford University by Thomas Schreiner and Björn Rasch has put the hypothesis that listening to a foreign language during sleep can help improve vocabulary. Since sleep has a beneficial role in memory consolidation. To investigate the hypothesis in practice totally 68 healthy humans were involved whereof 32 female that was divided into four different groups. Everybody had German mother tongue and without any Dutch language skills where the vocabulary… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading

Bilingual people using different approaches in math depending on which language used

eLearningworld News As the labour market speeds up its globalization, the mobility of students continue to increase and migration in general follow on the same path, bilinguality, meaning speaking more than one language on advanced level, will be more and more common. New research from University of Luxembourg shows that calculatory processes in math are directly affected by language. That the students use different approaches to solve more advanced tasks depending on which language they… Continue reading

Game for children to develop social emotional skills, research from Oregon State University

eLearningworld News Social and emotional learning skills are one of the main pillars to a child’s success in school and later in life. But still, the understanding how to boost those skills is lagging behind. Megan McClelland, the Katherine E. Smith Healthy Children and Families Professor in Human Development and Family Sciences in OSU’s College of Public Health and Human Sciences, research is targeting this problem. The main focus is set on the important role… Continue reading