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To study History in a Computer Game

To study History in a Computer Game

eLearningworld News The possibilities of making games to improve history education are next to endless. Strategy, simulations of events and to explore connections between different events or ages, is only some of the structures that are available to activate the learner. Mehmet Şükrü Kuran, Ahmet Erdem Tozoğlu, Cinzia Tavernari at Abdullah Gul University in Turkey is pioneering this form of learning as they have developed an undergraduate history course in which students use historical computer… Continue reading

Human-centred design for Learning Experiences

Human-centred design for Learning Experiences

Learning Design in Practice for Everybody > Part5 > New section September 8 2017 Four types of users are expected to enter your eLearning-module. Your job is to adapt the interactive learning and give support to all these user-types. But what characterise the four categories of users? One of the main features of modern lifelong learning is usability. In an eLearning-module, for instance, this would mean that the student intuitively would be able to navigate… Continue reading

From Starwars to Edutopia – George Lucas on Education

From Starwars to Edutopia - George Lucas on Education

The visionary that puts eLearning on the top of the agenda Abstract concepts and isolation is education’s worst enemy, says George Lucas, the producer of the Starwars-movies, one the movie-history’s greatest successes. Lucas profound commitment for educational issues is not that commonly known. We work with computers; we work with film, Lucas said in 1991, let us combine this and create a multimedia tool for learning. From this starting point Lucas founded the non-commercial foundation Edutopia.… Continue reading

The NML-generation speeds the development

The NML-generation speeds the development

The European Parliament and the Council of Ministers present digital competence as one of the key areas to the life-long learning. For the net-generation, defined by OECD as New Millennium Learners (NML), the problem is reversed. This generation grew up with a diversity of digital techniques and can be counted on as digital natives. Their problem is that the educational system too often is not adapted to their prerequisites and habits. NMLs are the generations… Continue reading