How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time to integrate the digital environment with the traditional classroom. Here follow five points for successful integration: Set the goals and vision for transforming the learning… Continue reading

MOOC Platform in Arabic passes two million users

Edraak is a MOOC Platform based in Jordan that was launched five years ago. It serves learners across the Middle East and North Africa. The focus is on subject fields like health, computer science, and leadership. It also works as an open resource for K-12 education in mathematics. Recently Edraak passed two million users with totally four million enrollments. The prime goal with the platform is: 1. to broadcast the best Arab professors to the… Continue reading

Integrating EdTech in School – R&D-project at Linné University

In September 2018 eLearningworld reported about that Linné University had appointed the first Professor of EdTech in Sweden, Italo Masiello. The first cross-disciplinary project to integrate edtech in school on evidence-based research and development has started with funding from IST Group AB, KK-foundation and Linné University. Where the focus is directed on research and development within fields like pedagogy and technology, as well as psychology and design. Professor Masiello comments in the following way: “…… Continue reading

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary. One-size-fits-all classroom education becomes an adaptive learning environment. Educational publishers becoming learning science companies. And as facts in an ever-changing world fast get obsolete focus instead will be set on analysis, understanding and learning by doing etc. Especially, since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The… Continue reading

Edtech improving young Congolese learners’ future prospects

3.8 million girls between the age of 5 and 17 are cannot go to the traditional school in Congo, even though the government is working to overbridge this deficit there are many obstacles, especially in rural areas. Instant Schools offered by the Vodafone Foundation is a digital learning platform that makes it possible for everybody to get access to school. And as it today providing education to 675 000 young people in Africa it already… Continue reading

Relevance and teaching in the digital society Part 2

The first part of this article e.g. claimed that the educational content in the industrial age was “made artificial to humans”, this meant a school where a lot of the teaching and learning was taken out of its context and thereby also usefulness. Some of the knowledge and skills easily could be reconnected to life- and societal contexts. But way too much was useless in itself or the usefulness was not that apparent. The division… Continue reading

Serious Games to improve behaviour in school and the web?

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? New research from the eConfidence project and Schoolnet shows that serious games can affect positively on students behaviour. The research is based on a pilot study that was carried out throughout the academic… Continue reading

The importance of Multitasking skills in a Digitized World

Information overflows us, to select the data of importance and to reject everything else, is a necessity to handle the prerequisites of the digital society. This also requires new multitasking skills and knowledge to boost the performance in the working life as well as the everyday life. The research presented below brings some of the basics of the requirements in the digital world. Multitasking Skills requirements Research published in Human Factors: The Journal of the… Continue reading

Robot helps pupils to participate in class without being in the classroom

Pupils that for different reasons cannot participate in the education within the classroom can in a primary school, Hedeskolan, in Kungsbacka in the western part of Sweden, now remotely both socially and as a learner participate. This is made possible with the classroom robot that pupils can connect with from their tablet or smartphone from home. After connected the pupil can speak through the robot’s loudspeakers and also gain attention from the teacher and the… Continue reading

Digital Society Education – Integrating tech in Primary School

46 schools in Denmark have been chosen to participate in a national pilot project to integrate understanding of technology in all school subject fields as a mandatory part of the education. The interest to participate in the project have been high, with totally 140 applications from schools around the country. At the end of this year, the teachers at the 46 schools will receive training to integrate tech into their teaching. In February 2019, the… Continue reading