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Making Design the Driver of Success

Making Design the Driver of Success

In an age where originality is hard-currency and where everything that starts with “mass” is seen as a gust from the past. Designers often are what stands between market success and failure. It is an environment where intuition and preferences should be fed with a pleasant experience. Not like before when everybody was offered more of the same thing as everybody else. This means that the image of the starving artist of 20th Century. Now has… Continue reading

Psychology of the new Working Life – Three trends

Psychology of the new Working Life - Three trends

Psychology of Millennials The most important bonus Millennials want in their working life, according to research from Bersin by Deloitte, is not cash bonuses or greater vacation allowances, but instead, it is more relevant training and development (T&D) opportunities. 22% preferred T&D before more flexible hours (19%), cash bonuses (14%) and greater vacation allowances (8%). 66% of the Millennials also want to be creative in their workplace and 80% want appraisals on their performance from… Continue reading

Six most read stories and news on eLearningworld 2018

Six most read stories and news on eLearningworld 2018

Most read stories 2018 Analysis of Learning, Tech, Design, Digital Culture and Entrepreneurship Enrich educational impact with support of AI  Making design the engine to achieve your goals European Innovation Scoreboard: EU is gaining ground in the global competition Artificial Intelligence – if you like or not – and why Europe is lagging behind Designing for the senses beyond visual Making Blockchain a European Affair   News stories Learning, Tech, Design, Digital Culture and Entrepreneurship Imaginative AI… Continue reading

Originality as the most valuable asset

Originality as the most valuable asset

In an age where originality is hard-currency or rather soft currency. Everything that starts with “mass” is seen as a gust from the past. Designers are what often stands between market success and failure. It is an environment where intuition and preferences should be fed with a pleasant experience. Not like before when everybody was offered more of the same thing as everybody else. This means that the image of the starving artist of 20th… Continue reading

Five skills that make innovative leaders

Five skills that make innovative leaders

In Harvard Business Review, Katherine Graham-Leviss, the founder and president of XBInsight, present the result and analysis of the competency data on nearly 5000 business leaders that the company has collected. The outcome shows that innovative leaders have five skills in common: Manage risk Demonstrate curiosity Lead courageously Seize opportunities Maintain strategic business perspective However, to boost these skills the workplace should work as a creative space with no bureaucratic or other forms of obstacles… Continue reading

Serious and engaging agile games from Tallinn University

Serious and engaging agile games from Tallinn University

eLearningworld News Three researchers from Tallinn University have participated in the development of three agile serious games for engineering students. One of the games is based on Scrum that is a rugby term that focuses on situations when the strategy have to be changed very fast. This game is beside engineering students also used by freshmen at ICT studies at Tallinn University. The purpose of the game is to improve creative thinking skills where the… Continue reading

Blockchain in the creative industry and education

Blockchain in the creative industry and education

The blockchain technology buzzing is everywhere via investors, entrepreneurs, even politicians and in higher education. As Harvard Business Review has termed it a foundational technology and global market forecasts show the prospects of an extraordinary growth the buzzword on everybody’s lips is very likely to turn into one of the main transformative forces to go further into the digital society. The creative industry and education are two of the fields where blockchain can have a… Continue reading

Content Marketing trends from Collaborative to Tech – Trend 3 of 5

Content Marketing trends from Collaborative to Tech - Trend 3 of 5

Focus on long-term to find the right spots   By building a general story about your brand, products, services or/and ideas is a long-term event to find these micro-moments when a human actually engage in order to buy. But it includes short-term stories to create new spots to engage with your audience and grow further collaboration and sales. The design thinking approach of course also concerns the general story that is building the spirit and… Continue reading

Reforming Secondary School for the Challenges of the 21st Century

Reforming Secondary School for the Challenges of the 21st Century

eLearningworld News The Minister of National Education, Childhood and Youth in Luxembourg, Claude Meisch is now taking one more step to adapting the secondary school to the 21st Century’s labour market. At the presentation February 6 he introduced three new fields geared towards the professions of the future 1. environmental science, 2. architecture, design and sustainable development and 3. management with the focus on tourism. In concern of existing fields, the Minister of Education put… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading