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The most workable driving-force for learning, new research

The most workable driving-force for learning, new research

eLearningworld News Ty Hollett, assistant professor of learning, design and technology in Penn State’s College of Education spent the summer of 2016 recording youth action-sports participants to get a better understanding of how they learn. The total material includes 200 hours of video-recordings from a skateboard-camp. The results of the research shows an environment structured as a “learning lab”, where the driving-forces are based on interest and informal learning. In the “lab” training the skills,… Continue reading

Game On! Become a Citizen Scientist and Explore every corner of the Brain

Game On! Become a Citizen Scientist and Explore every corner of the Brain

eLearningworld News A new scientific discovery game, developed by Center for Game Science at Washington University in collaboration with the Allen Institute for Brain Science, has the purpose of enabling citizen scientists to build complete 3D-reconstructions of neurons from different regions of the brain in animals and people.The public research environment invites the user to actively participate in the exploration of this core task in neuroscience.The game is called Mozak and since it was launched… Continue reading