Blockchain trends in Europe – education and the insurance market

Last week the Federal Government of Germany decided on a new blockchain strategy. This also included education with the “IMPact Digital” project. Where the goal is to provide safe digitalisation and administration of certificates. As some of the main benefits of blockchain technology within education (and other sectors) is that it …

Europol will launch a serious game on cryptocurrency crimes

At the sixth Cryptocurrency Conference 12 -14 June 2019, Europol announced the ongoing development of a serious game on cryptocurrency crimes. The game is planned to be launched in October 2019 at the seventh Europol-INTERPOL Cybercrime Conference. It is the first law enforcement training opportunity on cryptocurrency and investigation using …

Blockchain in the creative industry and education

The blockchain technology buzzing is everywhere via investors, entrepreneurs, even politicians and in higher education. As Harvard Business Review has termed it a foundational technology and global market forecasts show the prospects of an extraordinary growth the buzzword on everybody’s lips is very likely to turn into one of the …

Digital Day 2018: Transformation a joint European project

eLearningworld News Today is the Digital day taking place in Brussels. The EU Commission is bringing together ministers, representatives of EU countries, industry, academia and civil society representatives together to encourage cooperation in artificial intelligence, blockchain, eHealth and innovation where the discussions will focus on how technologies will shape the …

EU to become the leader in FinTech – new action plan launched

eLearningworld News In the shadow of Brexit and to promote future development of a growth industry, the European Union has launched a 23-step action plan for FinTech. It includes the establishment of an EU Fintech Laboratory and it also includes strategies to advance new developments in cloud computing and artificial …

Making Education adapt to the Digital Age with AI, Blockchain and Gamification

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION FEBRUARY 13 2018 Boosted involvement and engagement, deepened personalisation and streamlined administration, this is what these technologies basically accomplish for education, but there is loads of added value beyond this. And since the digital age is triggered by trial- …