
More services: Storyteller On Demand for interaQtive Books
More services: Storyteller On Demand for interaQtive Books
Global Education Initiative leads the way There are several barriers that must be destroyed before the entrepreneurial ecosystem can flourish. Basically, these are based on the fact that in all cultures there is a sceptical and sometimes even hostile attitude towards entrepreneurship. Media, especially television, during the recent years has …
Global Education Initiative leads the way Entrepreneurship involves individual’s ability to convert ideas to functional services and products, and further to market success. These characteristics demand high-level of creativity and self-esteem. This is also the starting-point of the study Educating the Next Wave of Entrepreneurs: Unlocking Entrepreneurial Capabilities to Meet …
The market- and human resource department is out of step with the development. All too many still is running in the same old ingrained ruts with ramparts on both sides of the road. Terms like cultural know-how and scenario analysis is often recognised in theory but it is rarely guiding …
Theme Visualization Part 2:Translating communications- and brain research theory to practice The computer used the right way can overcome natural barriers in traditional classroom education. In addition to visualization and facilitate activity in the computer-based tools, these tools can also work as the activating trigger in the traditional classroom. Communications …
Visualization Part 1: Translating communications- and brain research theory to practice A computer is designed with the human brain as a model. It includes a sensory system that is a poorer version of the human senses. While the computer’s operating memory (RAM) often can be a more powerful information processor …
Many teachers, parents and researchers are against computer games, but at the same time they are buying games for their own children. Their friends’ play the games, the marketing from the producers are severe and the computer games are an important part of a growing global cyber-culture. This means that …
The European Parliament and the Council of Ministers present digital competence as one of the key areas to the life-long learning. For the net-generation, defined by OECD as New Millennium Learners (NML), the problem is reversed. This generation grew up with a diversity of digital techniques and can be counted …
After the decades at the end of the 20th Century programmers ruled almost exclusively over eLearning-development. The result was creative technical solutions that all too often were created at the expense of pedagogy and user-friendliness. And further back, before the IT-boom, the source of electronic learning was recorded tapes where …
Developer’s dilemma The difficulty with a puzzle is to find the right piece and place it right, with the goal that a comprehensive picture will emerge for the viewer. This has significant similarities with the development of an eLearning-course. Lots of different pieces can be used, both external and internal …