Millennials, the generation born between the 1980s to the beginning of the 21st Century, are more demanding than other generations when it comes to mobile- and internet technology, Ericsson Mobility Report 2017 shows. As this generation does not know a world without ICT they are now taking the lead towards a 5G-future. Both when it comes to digital networks and services.
Millennials think of 5G
Since the key findings in the report are that millennials are leading a clear shift in video consumption trends. On average they are streaming 2.5 times more video than those aged over 45. They are also a driver for faster improvement and transformation. Where less than half of millennial smartphone users say their mobile broadband quality expectations have been satisfied. More than 30% of millennial smartphone users name a factor beyond better coverage and speed as their most important 5G expectation. This means advanced views on services.
Transformation of education with MR
One such field is that early virtual reality (VR) adopters are expecting 5G to play a significant role in enriching the shared VR experience. And as the borders between Augmented Reality and Virtual Reality rapidly diminish. A Merged Reality (MR) with stereoscopic six degrees of freedom (6DoF) and holographic video is appearing by the horizon in the eyes of the millennials.
Digital Design and Interactive Technologies
In this spirit, the IT University in Copenhagen is changing the name on one of its most popular programmes, when the Digital Design and Communication Bachelor programme now is changing the name to Digital Design and Interactive Technologies, as the focus increasingly will be set on technology. In order to apply to the updated programme that started in autumn 2018. The applicant must have gone through programming or database education. However, the university is offering applicants that do not meet these requirements a complementing summer course before the term starts.
The purpose of the update of the programme is to improve the understanding of technologies designers are using. At the same time as they learn to develop prototypes on a more advanced level.