ul0031-0477eLearningworld News from US

Google reached another milestone in its development of artificial intelligence when the company managed to build a computer that can beat expert players of the Ancient board game Go, MIT Technology Review reports. The board game originally was invented in China 2500 years ago and it requires humanlike intuition to play it successfully. This is because the player must learn to recognize abstract patterns in hundreds of pieces placed across the board. “On the technical side, this work is a monumental contribution to AI,” says Ilya Sutskever, a leading AI researcher. Google’s general motto is “don’t be evil” and in a paper published in Journal of Evolution and technology, Gray Cox, professor of history and economics at College of the Atlantic, is building a philosophical framework for friendly artificial intelligence. This means an AI that is not only smart, but human-friendly with basis in ethical theories and practices that can be incorporated successfully in the development and education of future AI. Professor Cox conclusion is that to accomplish this goal government legislation, corporate policies and professional best practices should be promoted to make AI not only smart but wise. However, such framework should not be based on one basic universal principle but focus on the diversity of the development. Read the whole paper here. Source: MIT Technology Review and Journal of Evolution and Technology