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6iModel

“The 6i-model is based on a design thinking approach and is thereby basically built on understanding the users. This further means that 6i is directed on human-centred problems where the method is explorative and wide open to changes during the design process. In contradiction, linear traditional project models are working top-down, with a well-defined problem, a few people that form the solution during planning sessions. Often, they are looking back on past data and old… Continue reading

Blockchain

“Blockchain has attracted considerable attention in recent years, particularly in its application in the realm of finance with virtual currencies such as bitcoin. Open peer-to-peer (P2P) exchange platforms for these currencies have continued to grow in number. Blockchain shows great promise in revolutionizing services of all kinds, however, not limited to just finance. It enables network users to freely and securely transfer permissions, without the need for an established relationship of trust between network participants,… Continue reading

Internet of Things

Internet of things can be described as devices and applications that are interconnected in order to with help by different forms of sensors to improve everyday life. The basic concept is that the devices and applications gathering and distribute data in real time, which can mean everything from self-driving cars to turning down the heating system at home from your mobile device when you are out of town. Continue reading

Semantic Web

The semantic web is not a separate web, but an extension of the World Wide Web. Timothy Berners-Lee, the founder of WWW, was the one who first used the term and it can be explained as a web that is adapted to the human brain. The goal with semantic web is to break down the World Wide Web’s enormous boundless texts to viewable data within specified subjects. This will e.g. improve learning since when put… Continue reading

Podcast

A podcast is an mp3-based broadcast that could be produced with a microphone and simple software. The listener can download the mp3-file to a PC, cell phone or some other device that can play mp3. Continue reading

Open source

The term means software with open source code, which means that it is free to modify for everybody. However, the open source movement does not only mean the networks around open platforms like WordPress, Moodle and Linux. It is also a reborn market perspective, where the market is no longer a goal for standardised products, but a forum for value generating processes. The market has again become a place where buyer and seller meet in… Continue reading

Video Conference System

This is a system for virtual real time meetings via the Internet often with webcam. In education video conference systems are used for lessons, seminars and lectures online etc. Continue reading

SCORM

The term is both a technology and a standard for eLearning and other system with large structures of documents. The technology breaks down the file-structure in standalone standardised objects that can run on all SCORM-compatible platforms. A complementing standard-format, Common Cartridge, is under development. The difference is that SCORM is directed on self studies, while Common Cartridge is directed on so called blended learning with group activities and traditional tutor-led lessons. Read more Common Cartridge Continue reading

Storyboard

This is the place in an editor where the digital story or eLearning module is created. The structure is comparable with a comic book’s squares with possibility to fill them with any form of multimedia. This means that movie, sound, text and images can be mixed on the storyboard. And it is very easy rearrange the content as the ideas flows. The storyboard was originally used for movie editing. Continue reading

Multimedia

This is a general term for all forms of media that the content could be delivered with. For eLearning this could mean different combinations of text, images, videos, animations and sound. Continue reading