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Entrepreneurial spirit into the school system Part 2

Global Education Initiative leads the way There are several barriers that must be destroyed before the entrepreneurial ecosystem can flourish. Basically, these are based on the fact that in all cultures there is a sceptical and sometimes even hostile attitude towards entrepreneurship. Media, especially television, during the recent years has begun to deal with this through various competitions and other shows with entrepreneurship at the centre. For instance British “Dragons Den” and its American counterpart… Continue reading

Entrepreneurial spirit into the school system Part 1

Global Education Initiative leads the way Entrepreneurship involves individual’s ability to convert ideas to functional services and products, and further to market success. These characteristics demand high-level of creativity and self-esteem. This is also the starting-point of the study Educating the Next Wave of Entrepreneurs: Unlocking Entrepreneurial Capabilities to Meet the Global Challenges of the 21st Century presented at World Economic Forum 2010. Entrepreneurship should be according to the study permeated in all aspects of… Continue reading

Digital Reading Comprehension – from Pisa to Carr

In the 2009 PISA-survey of student knowledge in various subjects digital reading comprehension was included for the first time. Sixteen OECD-members and three partner-countries took part. The results show no direct relationship between more computer-use and higher digital reading comprehension. However, there is a direct correlation between the skills to navigate to relevant pages on the web and high digital reading comprehension. The study’s authors’ makes the following conclusion: “Navigation is a key component of… Continue reading

Computer-based tools that overcome natural obstacles in the learning process 2

Theme Visualization Part 2:Translating communications- and brain research theory to practice The computer used the right way can overcome natural barriers in traditional classroom education. In addition to visualization and facilitate activity in the computer-based tools, these tools can also work as the activating trigger in the traditional classroom. Communications scholar James E. Gruner argues that the following variables determine whether a group of listeners is activated or not in a teaching situation. – Ability… Continue reading

Computer-based tools to overcome obstacles in the learning process

Visualization Part 1: Translating communications- and brain research theory to practice A computer is designed with the human brain as a model. It includes a sensory system that is a poorer version of the human senses. While the computer’s operating memory (RAM) often can be a more powerful information processor than the working memory of the human brain. The third part is the hard drive that corresponds to human’s long-term memory. These similarities and the… Continue reading

How to use computer games pedagogically

Many teachers, parents and researchers are against computer games, but at the same time they are buying games for their own children. Their friends’ play the games, the marketing from the producers are severe and the computer games are an important part of a growing global cyber-culture. This means that the pupils and students are highly motivated. But how can a teacher transform this motivation into a learning experience? According to recent research 80 percent… Continue reading

Three generations of eLearning

After the decades at the end of the 20th Century programmers ruled almost exclusively over eLearning-development. The result was creative technical solutions that all too often were created at the expense of pedagogy and user-friendliness. And further back, before the IT-boom, the source of electronic learning was recorded tapes where the students should imitate what they heard. So much better with the new pronunciation software that is able to record the user’s voice and compare… Continue reading