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Interactive Learning in a Group

Research from Lund University leads the way The opposite of interactive learning is passive learning, which involves observing a learning process or just listens to information. With this background the Lund University researchers Daniel Hellström and Ola Johansson, examine methods to make passive learning more interactive. They identify that one significant problem with interactive learning is that it works poorly in larger groups since there is only one channel in a classroom for response. With… Continue reading

Lifelong learning challenges and solutions Part 3

Teaching with new prerequisites and collaborative learning In part 2 in this article-series PLE or web-library method and self-studies with technical support were described. In this part we dig into the changes within traditional education according to the teaching by telling method as well as the renaissance for collaborative learning. This helps to improve the prerequisites for lifelong learning.   Teaching with new prerequisites Traditional pedagogy according to teaching by telling method can be refined… Continue reading

Lifelong learning challenges and solutions Part 2

Four pedagogical methods with technological support The progressing knowledge society’s demands a new educational map. In this spirit the technology development has become a springboard to improved and refined pedagogical methods. The basic perspective is dislocated from system responsibility to individual responsibility for learning where the form is not essential but the aim. The focus changes from education to learning where educational organisations develop from a course distributor to a competence development partner. This demands… Continue reading

Entrepreneurial spirit into the school system Part 3

Flexible and creative learning environments in practice The Web can be described as a learning organization that has grown with the six criteria in the article “Creative environments: Six fundamental principles” as the driving force. In this article these drivers are used in the school environment based on an authentic case study of a successful Comenius Project: Efelcren1. This case also is an inspiring example of introducing an entrepreneurial spirit in schools with EU-funding. Participants… Continue reading

Entrepreneurial spirit into the school system Part 2

Global Education Initiative leads the way There are several barriers that must be destroyed before the entrepreneurial ecosystem can flourish. Basically, these are based on the fact that in all cultures there is a sceptical and sometimes even hostile attitude towards entrepreneurship. Media, especially television, during the recent years has begun to deal with this through various competitions and other shows with entrepreneurship at the centre. For instance British “Dragons Den” and its American counterpart… Continue reading

Entrepreneurial spirit into the school system Part 1

Global Education Initiative leads the way Entrepreneurship involves individual’s ability to convert ideas to functional services and products, and further to market success. These characteristics demand high-level of creativity and self-esteem. This is also the starting-point of the study Educating the Next Wave of Entrepreneurs: Unlocking Entrepreneurial Capabilities to Meet the Global Challenges of the 21st Century presented at World Economic Forum 2010. Entrepreneurship should be according to the study permeated in all aspects of… Continue reading

Computer-based tools that overcome natural obstacles in the learning process 2

Theme Visualization Part 2:Translating communications- and brain research theory to practice The computer used the right way can overcome natural barriers in traditional classroom education. In addition to visualization and facilitate activity in the computer-based tools, these tools can also work as the activating trigger in the traditional classroom. Communications scholar James E. Gruner argues that the following variables determine whether a group of listeners is activated or not in a teaching situation. – Ability… Continue reading

Computer-based tools to overcome obstacles in the learning process

Visualization Part 1: Translating communications- and brain research theory to practice A computer is designed with the human brain as a model. It includes a sensory system that is a poorer version of the human senses. While the computer’s operating memory (RAM) often can be a more powerful information processor than the working memory of the human brain. The third part is the hard drive that corresponds to human’s long-term memory. These similarities and the… Continue reading

How to use computer games pedagogically

Many teachers, parents and researchers are against computer games, but at the same time they are buying games for their own children. Their friends’ play the games, the marketing from the producers are severe and the computer games are an important part of a growing global cyber-culture. This means that the pupils and students are highly motivated. But how can a teacher transform this motivation into a learning experience? According to recent research 80 percent… Continue reading

Three generations of eLearning

After the decades at the end of the 20th Century programmers ruled almost exclusively over eLearning-development. The result was creative technical solutions that all too often were created at the expense of pedagogy and user-friendliness. And further back, before the IT-boom, the source of electronic learning was recorded tapes where the students should imitate what they heard. So much better with the new pronunciation software that is able to record the user’s voice and compare… Continue reading