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What technology does with curiosity to learn

Curiosity is the driving-force that works to fill the gap between what we know and what we want to know. Torah Kachur CBC science columnist writes: “You can think of it like a mental itch and the only way to scratch the itch is to seek out new knowledge.” To put fuel on this driving-force is even more important today than before the digital technology boom. This is one of the key points in Dr… Continue reading

Relevance and teaching in the digital society Part 2

The first part of this article e.g. claimed that the educational content in the industrial age was “made artificial to humans”, this meant a school where a lot of the teaching and learning was taken out of its context and thereby also usefulness. Some of the knowledge and skills easily could be reconnected to life- and societal contexts. But way too much was useless in itself or the usefulness was not that apparent. The division… Continue reading

Design Thinking into the Core of the Organisation and Learning

“The greatest scientists are artists as well.” Albert Einstein said, and in addition, many great artists are also scientists, like Leonardo Da Vinci. In exploring a new project, scientific or artistic, both sides of the brain is required, logical thinking and artistic creativity are not opposites. But prerequisites to design and manage the project you are working with, in order to get an excellent outcome. However, in comparison to industrial society’s systemic thinking where the… Continue reading

The making of an Educational System that works in the Digital Society

  The educational system is transforming, the edtech market booming and learning is becoming adapted to humans like machine learning is adapted to artificial intelligence. So, let’s dig deeper of what the latter means in practice with a focus on five areas: Evaluating learning performance, soft skills development, relevance and inspiration, teaching and the Lab. Evaluating learning performance The industrial society grading system for schools is rather strange. Since it starts with an A as… Continue reading

Human versus Machine: Better Adaption of Pedagogy to AI than to our Kids

According to  research from Carnegie Mellon University kids solve math problems by going through four distinct stages: encoding (reading and understanding the problem); planning (working out how to tackle it); solving (crunching the numbers) and responding (typing in the correct answer). This follows the general path that is set out in school, but is not something missing? Learning to Learn Jonathan Rochelle, head of the product management team for Google for Education says to Business… Continue reading

Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to building an effective learning platform with current tools and methods are to Observe human experiences (Looking), to Analyze challenges and opportunities… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force. Vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about Millennials… Continue reading

Time for learning of free will – Theory and practice

What would happen if you got a 15-20% free space to work on your own projects during your working hours? Google’s 20% time has resulted in, for instance, Gmail among other things, while the outcome of 3M’s 15% time is e.g. the Post-it. However, in order to connect these events and many others, free will must exist. Neuroscientists at Technische Universität Berlin is now conquering the American researcher Benjamin Libet and his many followers’ research from… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

The Myth that only one universal Learning Style exists: the case of digital games

Two fundamental approaches are apparent in the research of pedagogy and learning. It is the systemic top-down approach and the humanistic bottom-up approach. Both these approaches have great relevance for developing and improving education. However, from a systemic approach, a myth is spreading that tries to conquer Howard Gardner and his followers’ findings of the fact that people have different learning styles. It takes much more than Paul Howard-Jones, professor of neuroscience and education at… Continue reading