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Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to building an effective learning platform with current tools and methods are to Observe human experiences (Looking), to Analyze challenges and opportunities… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force. Vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about Millennials… Continue reading

Time for learning of free will – Theory and practice

What would happen if you got a 15-20% free space to work on your own projects during your working hours? Google’s 20% time has resulted in, for instance, Gmail among other things, while the outcome of 3M’s 15% time is e.g. the Post-it. However, in order to connect these events and many others, free will must exist. Neuroscientists at Technische Universität Berlin is now conquering the American researcher Benjamin Libet and his many followers’ research from… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

The Myth that only one universal Learning Style exists: the case of digital games

Two fundamental approaches are apparent in the research of pedagogy and learning. It is the systemic top-down approach and the humanistic bottom-up approach. Both these approaches have great relevance for developing and improving education. However, from a systemic approach, a myth is spreading that tries to conquer Howard Gardner and his followers’ findings of the fact that people have different learning styles. It takes much more than Paul Howard-Jones, professor of neuroscience and education at… Continue reading

Gamification and learning – benefits and trapdoors Part 1

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Rethinking Math part 2: The maker’s movement

How to improve and adapt math teaching to the digital age’s prerequisites was generally described in part 1 including Dan Meyer’s excellent TedTalk and a scene from the TV-series Numbers. In this 2nd part, one of the general developments in the digital era and its connection with the rethinking math perspective will be analysed. This story also can be seen as the fifth part of our series of articles about school digitalization. Authentic Learning Models… Continue reading

Rethinking Math – getting the numbers right or solving problems

In the TV-series Numbers Professor of Mathematics, Charlie Eppes is helping FBI to solve crimes with his special knowledge and skills. One can perhaps question the TV-series title since the core is not the numbers in itself but how to use them to solve in this case crimes. But it could be practically anything in the society and nature. Below is a scene from Numbers about the Game Theory and the principle of prisoners dilemma… Continue reading

21st Century School Part 2 – humanism or not

Should the school only teach humanistic values and focus on systemically meet the state’s workforce needs? Or should it use humanistic pedagogical methods where the goal is to empower the learner’s formation and individual choices of life path? We have seen the result of the first alternative during the past century, but to find the historical roots of the second alternative we have to turn Ancient Greece, to its central notion of Paideia. Here you… Continue reading

21st Century School – purpose, worldview and direction

The Industrial Age was almost all about mass-production, mass-marketing and assembly line-like production and distribution of products. The school system worked in the same way, meaning as a formative process to produce knowledgeable workers and good citizens of the nation. This was an environment that was characterised by uniformity, while individual talent, creativity and entrepreneurship were not rewarded. From mass to digital However, what if you remove mass and add digital instead? As we will… Continue reading