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VR and Eye tracking for research and learning

VR and Eye tracking for research and learning

Psychology research of a virtual reality environment with eye-tracking shows according to Professor Melissa Le-Hoa Vo, a psychologist at Goethe University Frankfurt, that: “When we search for a specific object in a scene, we seem to have developed a precise idea of where to look for and find certain things.” To reach this conclusion her team has used eye-tracking technology in a 3D virtual reality environment. Eye tracking is used to monitor human perception since… Continue reading

LifeLong Personalized Learning to fight technological unemployment

LifeLong Personalized Learning to fight technological unemployment

Personalized Learning The term includes adaptive edtech to tailor lessons and assignments to individual students. In order to adapt education to the student’s personal learning style with a focus on the strengths and weaknesses. This thereby will give the possibility to refine individual talent and at the right level train the weak spots. In a speech to the Trade Union Congress in London, Andy Haldane that is Chief Economist at the Bank of England talked about… Continue reading

Augmented Reality forms a bridge between informal- and formal Learning

Making design the engine to achieve your goals

A research project of Helsinki University focuses on the use of Augmented Reality (AR) technology for learning. It is directed on the motivational and cognitive aspects and shows promising results. The outcome is based on 146 participants, 12-year old Finnish pupils, that was visiting a science centre exhibition. Professor Hannu Salmi from the University of Helsinki comments: “Several ICT-based educational materials are old-fashioned. The text-books have only been converted into digital form. However, by the… Continue reading

Authentic Science Education replaces traditional Curriculum in School

Authentic Science Education replaces traditional Curriculum in School

As the first school in Denmark, Sønderskov School in Sønderborg is now introducing the “LEAPS-model” to replace the subject-based traditional curriculum. LEAPS stands for Learning and Engagement through Authentic Projects with a focus on Science. In this spirit, the education will be focusing on a cross-scientific project that is directed on real-world problems. “The teaching and learning will be taken out of the books and brought out in the real world.” the school leader Rasmus Andreassen explains… Continue reading

3D-Printing in Education – Digitization of Things takes learning to a new level

3D-Printing in Education – Digitization of Things takes learning to a new level

Think of a future where all things are created without any waste, with personalised design and with a machine that could be in everybody’s home. Buy an item on the internet. You receive a drawing that you can adapt to your own requirements or build the item by yourself from the ground up. Then use your 3D-printer, start it up. This is not manufacturing. It should be termed building and construction. Where you receive the… Continue reading

How to integrate EdTech in Your Learning Environment

How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time to integrate the digital environment with the traditional classroom. Here follow five points for successful integration: Set the goals and vision for transforming the learning… Continue reading

Classical Languages are back in school

Classical Languages are back in school

Since the French Government introduced Latin and ancient Greek in high school in 2016 the number of students studying classical languages has continually increased. In 2018 81 257 high school students follow a teaching of Latin and/or ancient Greek. In the new high school, these classic languages will be taken into account in the continuous first and final grade. It is the only two options that will earn bonus points in the new baccalaureate. Since… Continue reading

Universities in the Digital Age and Scientific Publishing

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

“If history were taught in the form of stories…”

“If history were taught in the form of stories…”

Therese Fowler writes: “The history of storytelling isn’t one of simply entertaining the masses but of also advising, instructing, challenging the status quo.” In other words, good stories told in an engaging way are like oil for the brain to tear down walls and boost understanding. Since a story helps the reader decode new words more easily. This is empowered by the reader’s motivation to follow the progress and learn something new. According to Uri… Continue reading

Gamification Design to refine and reform behaviour

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in an educational environment? Gamification Design Use creativity, solve problems, make your curiousity take you further for more fun, win more points, reach a… Continue reading