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How to integrate EdTech in Your Learning Environment

How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time to integrate the digital environment with the traditional classroom. Here follow five points for successful integration: Set the goals and vision for transforming the learning… Continue reading

Classical Languages are back in school

Classical Languages are back in school

Since the French Government introduced Latin and ancient Greek in high school in 2016 the number of students studying classical languages has continually increased. In 2018 81 257 high school students follow a teaching of Latin and/or ancient Greek. In the new high school, these classic languages will be taken into account in the continuous first and final grade. It is the only two options that will earn bonus points in the new baccalaureate. Since… Continue reading

Universities in the Digital Age and Scientific Publishing

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

“If history were taught in the form of stories…”

“If history were taught in the form of stories…”

Therese Fowler writes: “The history of storytelling isn’t one of simply entertaining the masses but of also advising, instructing, challenging the status quo.” In other words, good stories told in an engaging way are like oil for the brain to tear down walls and boost understanding. Since a story helps the reader decode new words more easily. This is empowered by the reader’s motivation to follow the progress and learn something new. According to Uri… Continue reading

Gamification Design to refine and reform behaviour

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in an educational environment? Gamification Design Use creativity, solve problems, make your curiousity take you further for more fun, win more points, reach a… Continue reading

Perspectives on Humanities Science in a tech-savvy development

Perspectives on Humanities Science in a tech-savvy development

In natural science, a lab is a common part of the education to experiment, explore, calculate, ask and answer questions in a trial and error mode. But in the humanities sciences, this form of learning by doing pedagogy is very rare. Since before the breakthrough of digital technologies the humanities science “lab” was generally the library. Now in the digital age, a great example of taking advantage of the new possibilities are the Experimental Humanities… Continue reading

Collaborative learning in the working life

Collaborative learning in the working life

Developing problem-solving competence is to a large extent the foundation of learning in the working life. This also means the ability to explore new possibilities and improve the performance. Both when it comes to action as well as interaction. The aim of pedagogy would be to train the student’s entrepreneurial skills in real life situations. The method that often is termed collaborative learning works great for both self-studies as well as for project-based learning in… Continue reading

What technology does with curiosity to learn

What technology does with curiosity to learn

Curiosity is the driving-force that works to fill the gap between what we know and what we want to know. Torah Kachur CBC science columnist writes: “You can think of it like a mental itch and the only way to scratch the itch is to seek out new knowledge.” To put fuel on this driving-force is even more important today than before the digital technology boom. This is one of the key points in Dr… Continue reading

Relevance and teaching in the digital society Part 2

Relevance and teaching in the digital society Part 2

The first part of this article e.g. claimed that the educational content in the industrial age was “made artificial to humans”, this meant a school where a lot of the teaching and learning was taken out of its context and thereby also usefulness. Some of the knowledge and skills easily could be reconnected to life- and societal contexts. But way too much was useless in itself or the usefulness was not that apparent. The division… Continue reading

Design Thinking into the Core of the Organisation and Learning

Design Thinking into the Core of the Organisation and Learning

“The greatest scientists are artists as well.” Albert Einstein said, and in addition, many great artists are also scientists, like Leonardo Da Vinci. In exploring a new project, scientific or artistic, both sides of the brain is required, logical thinking and artistic creativity are not opposites. But prerequisites to design and manage the project you are working with, in order to get an excellent outcome. However, in comparison to industrial society’s systemic thinking where the… Continue reading