Design for Learning Environments for Creativity, according to new research

New research from Umeå University in northern Sweden directed on the learning environment’s impact on student’s creative development shows interesting results. As creativity, as well as complex problem solving, is considered as important competences for future learning programmes. Both EU and UNESCO have included this as a prioritised area in …

Gamification of routines take Well Being to a new level Part 1

Research from the University of New Mexico shows significant benefits of including gamification mechanics in products and services. It both triggers inner-motivation as well as health benefits. Professor Nick Flor at Anderson School of Management explains: “Primitive humans evolved an innate affinity for playing games, because games allowed them to …

Which Cognitive skills do Strategy Games and Action Games train?

A research study shows interesting results of how different video game types affect white matter in the brain and cognitive skills. The research focussed on the impact of strategy games and action games. The lead researcher of the study, Chandramallika Basak, PhD, Assistant Professor at The Center for Vital Longevity, …

Augmented Reality forms a bridge between informal- and formal Learning

A research project of Helsinki University focuses on the use of Augmented Reality (AR) technology for learning. It is directed on the motivational and cognitive aspects and shows promising results. The outcome is based on 146 participants, 12-year old Finnish pupils, that was visiting a science centre exhibition. Professor Hannu …

Books are dead and boring … not at all, on the contrary

In the 2009 PISA-survey of student knowledge in various subjects, digital reading comprehension was included for the first time. Sixteen OECD-members and three partner-countries took part. The results showed no direct relationship between more computer-use and higher digital reading comprehension. However, there was a direct correlation between the skills to …

3D-Printing in Education – Digitization of Things takes learning to a new level

Think of a future where all things are created without any waste, with personalised design and with a machine that could be in everybody’s home. Buy an item on the internet. You receive a drawing that you can adapt to your own requirements or build the item by yourself from …

How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time …