3D-Printing in Education – Digitization of Things takes learning to a new level

Think of a future where all things are created without any waste, with personalised design and with a machine that could be in everybody’s home. Buy an item on the internet. You receive a drawing that you can adapt to your own requirements or build the item by yourself from …

How to integrate EdTech in Your Learning Environment

Let’s see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model. To make learning more effective and in general improve the learning experience. The teachers/educators were trained at Level 2 and to some extent, digital content is used in the education. But now is the time …

Best approach to Entrepreneurship Education at Universities

New research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is …

How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a …

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also …

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game …

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary. One-size-fits-all classroom education becomes an adaptive learning environment. Educational publishers becoming learning science companies. And as facts in an ever-changing world fast get obsolete focus instead will be set on analysis, understanding and learning by doing etc. Especially, since the student has a knowledge-bank …

The Lab – A symbol of the Digital Society and its Learning Part 3

“In theory, there is no difference between theory and practice; but in practice, there is.” Albert Einstein is often connected to this quote. However, these words are included in written sources from 1882. At that time Einstein was three years old. So it is unclear who really was the source …