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If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary, one-size-fits-all classroom education becomes an adaptive learning environment, educational publishers becoming learning science companies, and as facts in an ever-changing world fast gets obsolete focus instead will be set on analysis, understanding and learning by doing etc., especially since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The… Continue reading

The Lab – A symbol of the Digital Society and its Learning Part 3

“In theory, there is no difference between theory and practice; but in practice, there is.” Albert Einstein is often connected to this quote. However, these words are included in written sources from 1882. At that time Einstein was three years old. So it is unclear who really was the source of this timeless wisdom that is getting a new dimension in the digital society. Driving-forces of the new dimension Human organisational forms are going from… Continue reading

Empathic Design that collaborates with peoples minds

Empathic design is focusing on the receivers subconscious desires by finding the implicit reasons people use your product or service. To put this method in practice you have to map emotions and motivations from potential target groups where you use formative research instead of summative research that usually is more common in design projects. Formative research begins at the beginning of a design project to work as a guide to align the design towards the… Continue reading

Multiple-choice questions – what are they good for? New research on Learning Design

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION OCTOBRE 4 2018 Multiple-choice questions have been the main type of exercise for testing and evaluating knowledge of the past 100 years. New research by Associate Professor of Education and  Psychological & Brain Sciences Andrew C. Butler at Washington University in St. Louis takes the concept one step further. His research shows not only best practice for using multiple-choice questions in tests and assessment,… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force and vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about… Continue reading

Leonardo Da Vinci’s five thousand sides and pages

Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician, which was an area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are… Continue reading

Learning Design for kids and future skills

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION August 28 2018 future skills Skills development and learning design adapted for the digital society is to a large extent different from the 20th Century classroom and textbooks environment. Two reports from OECD and Nielsen Norman Group forms in this spirit solid stepping stones for the learning designer of the 21st Century. In the OECD report “The future of education and skills Education 2030 –… Continue reading

AR and VR – the reality with Pioneers and Trends

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JULY 31 2018 Let an avatar follow your movements in an augmented reality environment, interested? Disney is making great progress within this field. Let’s try another, why not visualise furniture and other items to place them in your own home to optimize your interior design before you actually buy and taking the physical product home. IKEA is here the pioneer with Currys not far… Continue reading

Gamification and learning: Talent Management Part 3

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker writes. To find these opportunities is crucial for the development of businesses and requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities but all parts of the business, which results basically rely on its employees and their talent. Thereby, the training of talent is essential for… Continue reading

Developing education for the Digital Age in Norway and Germany

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JUNE 28 2018 The foundation of the educational system has not changed much since 19th Century. It was created for the industrial society’s labour division policy and hierarchical stairway model. In the developing digital society, the context of the industrial society is to a large extent turned upside down, which calls for new policies and upgraded content for the educational system. This is something that… Continue reading