Serious Games impact on behaviour in school and the web

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? Research from the eConfidence project and Schoolnet shows …

Digital Design to handle complexity for understanding and action

How does the mind create understanding and meaning? This is a question that has produced loads of research and theories among linguistics and philosophers. According to new research from the Max Planck Institute for Psycholinguistics, we compose the meanings of separate words into a new whole. Co-editor of the research …

Gamification Design a shortcut to behavioural improvement

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in a report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in …

Gamification empowers talent management and learning

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker To find these opportunities is crucial for the development of businesses. This requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities …

Artificial Intelligence for Education – what can it do?

Artificial intelligence could be a bridge. The connector to improve human interaction and adapting education in accordance with individual preferences and skills. And at the same time, automating administrative tasks in the educational process to make more room for learning and teaching. Data is here the AI language to make …