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Interactive Learning with Animation and Role Play

Research from Uppsala University shows the way Professor Jarmo Rantakokko at Uppsala University examines more methods for interactive learning with focus on interactive animations and role play. One of these pedagogical methods is learning from different scenarios in order for the student to participate in a process virtually. This focusing on to get an understanding of dynamics and how different factors affects a given process and gives the student possibilities to affect the process and… Continue reading

Interactive Learning in a Group

Research from Lund University leads the way The opposite of interactive learning is passive learning, which involves observing a learning process or just listens to information. With this background the Lund University researchers Daniel Hellström and Ola Johansson, examine methods to make passive learning more interactive. They identify that one significant problem with interactive learning is that it works poorly in larger groups since there is only one channel in a classroom for response. With… Continue reading

Lifelong learning challenges and solutions Part 2

Four pedagogical methods with technological support The progressing knowledge society’s demands a new educational map. In this spirit the technology development has become a springboard to improved and refined pedagogical methods. The basic perspective is dislocated from system responsibility to individual responsibility for learning where the form is not essential but the aim. The focus changes from education to learning where educational organisations develop from a course distributor to a competence development partner. This demands… Continue reading

NML: The creative generation and the semantic web

Tim Berners-Lee is the scientist that in the beginning of 1990s delivered the Internet to the public by his creation the World Wide Web. The foundation for Web 1.0 was based on HTTP, HTML and URL, a combination that made the web eternal. The result of Berners-Lee’s efforts totally lacks comparison in media history. During the first 1000 days of the existence of the web, 100 000 users produced more than 450 000 websites, thousands… Continue reading

Entrepreneurial spirit into the school system Part 3

Flexible and creative learning environments in practice The Web can be described as a learning organization that has grown with the six criteria in the article “Creative environments: Six fundamental principles” as the driving force. In this article these drivers are used in the school environment based on an authentic case study of a successful Comenius Project: Efelcren1. This case also is an inspiring example of introducing an entrepreneurial spirit in schools with EU-funding. Participants… Continue reading

Entrepreneurial spirit into the school system Part 2

Global Education Initiative leads the way There are several barriers that must be destroyed before the entrepreneurial ecosystem can flourish. Basically, these are based on the fact that in all cultures there is a sceptical and sometimes even hostile attitude towards entrepreneurship. Media, especially television, during the recent years has begun to deal with this through various competitions and other shows with entrepreneurship at the centre. For instance British “Dragons Den” and its American counterpart… Continue reading

Entrepreneurial spirit into the school system Part 1

Global Education Initiative leads the way Entrepreneurship involves individual’s ability to convert ideas to functional services and products, and further to market success. These characteristics demand high-level of creativity and self-esteem. This is also the starting-point of the study Educating the Next Wave of Entrepreneurs: Unlocking Entrepreneurial Capabilities to Meet the Global Challenges of the 21st Century presented at World Economic Forum 2010. Entrepreneurship should be according to the study permeated in all aspects of… Continue reading

”Follow the Leader” instead of creative competition

The market- and human resource department is out of step with the development. All too many still is running in the same old ingrained ruts with ramparts on both sides of the road. Terms like cultural know-how and scenario analysis is often recognised in theory but it is rarely guiding the day-to-day business operations. This does not comply with the complex and dynamic global environment where traditional borders means much less than before. Qualitative analysis… Continue reading

A developer’s dilemma: developing history for the future

Developer’s dilemma The difficulty with a puzzle is to find the right piece and place it right, with the goal that a comprehensive picture will emerge for the viewer. This has significant similarities with the development of an eLearning-course. Lots of different pieces can be used, both external and internal to be placed wherever there is a space on the screen. The difference between the work of a puzzle’s taker and an eLearning-developer is that… Continue reading