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Screen time has no impact on Teen’s Well-being, new research

Screen time has no impact on Teen’s Well-being, new research

In a massive study both in-depth and in-scope from Oxford University, the hypothesis of that long screen time is leading to psychological problems for teens are proven a myth. This contradicts several studies that have been published during recent years that have formed the basis for public and political discussions. In the Oxford study, these studies are proven to rest on weak methodological foundation including often with a too low number of participants in the… Continue reading

Integrating Gamification triggers a healthier living

Integrating Gamification triggers a healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly one mile per day.… Continue reading

Integrated Storytelling in Interactive Books for Everybody

Integrated Storytelling in Interactive Books for Everybody

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a printed book or an audiobook. Others prefer a digital makerspace or a real lab to actually create in a learning by doing approach, or a… Continue reading

Game Mechanics as Poetry for the Human Brain

Game Mechanics as Poetry for the Human Brain

After satisfying the rational intelligence of your users with qualitative service and employees with good salary and working conditions also the emotional intelligence must be satisfied. It is time for external and internal stakeholders interact with your organisation. Developed and integrated in the right way gamification/game mechanisms can be a very powerful and revolutionising tool for an organization as a part of the general digitalization of its performance. Dopamine Dopamine is included in several important… Continue reading

Improving Content Marketing by boosting Interactivity

Improving Content Marketing by boosting Interactivity

A few months ago four short stories about content marketing were published in a series of five. However, the fifth story that was set to be a review of effective content marketing tools and services was never published. Since after exploring and testing several, no one seemed to meet our expectations. Instead, we turned the criteria for the evaluation into practice and now we are launching the first content marketing services. Where the service Interactive… Continue reading

Content Marketing: Engaging in the right moment of time

Content Marketing: Engaging in the right moment of time

The power of a story can be limitless. In the digital era, this method from Ancient times also reinventing the main communication-channel from this age, namely word-of-mouth. Today this does not necessarily mean one-to-one-communication that spreads through a closed local network; instead millions could be ready to engage in the right individual moment in time.   Micro-moments To use Google’s terminology what you looking for as a digital marketer or really as a marketer in… Continue reading

Most read News stories 2017 on eLearningworld

Latest News: Unique Pedagogy is being introduced in India’s first Design University

2018 is taking off with a lot of upcoming news, but here follows the top10-read news stories of 2017 (the links opens in a new tab), more news will be published continually along with new services including the big launch of Storyteller on eLearningworld…   HAPPY NEW YEAR! Continue reading

Most read featured stories 2017 on eLearningworld

“Design is the mother of innovation”

2018 is taking off and the grand launch of Storyteller on eLearningworld and publishing the first interaQtive Book is closing in among many things. So let’s make 2018 an even more creative and developing year than 2017. Here follows the top10-read stories of 2017 (the links opens in a new tab), more stories will be published continually along with new services… Top 10 Featured Stories HAPPY NEW YEAR! Continue reading

Most read eLearningworld News and reviews 2016

LifeLong Personalized Learning to fight technological unemployment

Top 5 eLearningworld Reviews “If history were taught in the form of stories…”  Getting Design Thinking into the Core of the Organisation and Learning  The importance of Multitasking skills in a Digitized World  How to Engage with Gamification for Serious Results  Setting the Organisation in a Design Thinking and Learning Mood  Top 10 eLearningworld News Latest News: Top Strategic Technology Trends for 2017, according to Gartner  Latest News: Growth hacking trends in Scientific Publishing Latest… Continue reading

eLearningworld News Service is being launched

Latest News: Municipality investing in School Digitalisation

Until now eLearningworld has focused on long-read stories, reports and analysis in order to inspire and educate about the benefits and best practice of using edtech/eLearning. Now is time to extend our efforts to real time with the launch of eLearningworld News Service. In the first step we will cover the European market with short news items that concerns eLearning, edtech, school digitalisation, knowledge management as well as working life education and tech etc. These… Continue reading