Screen time has no impact on Teen’s Well-being, new research

In a massive study both in-depth and in-scope from Oxford University, the hypothesis of that long screen time is leading to psychological problems for teens are proven a myth. This contradicts several studies that have been published during recent years that have formed the basis for public and political discussions. …

Integrating Gamification triggers a healthier living

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive …

Integrated Storytelling in Interactive Books for Everybody

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a …

Game Mechanics as Poetry for the Human Brain

After satisfying the rational intelligence of your users with qualitative service and employees with good salary and working conditions also the emotional intelligence must be satisfied. It is time for external and internal stakeholders interact with your organisation. Developed and integrated in the right way gamification/game mechanisms can be a …

Improving Content Marketing by boosting Interactivity

A few months ago four short stories about content marketing were published in a series of five. However, the fifth story that was set to be a review of effective content marketing tools and services was never published. Since after exploring and testing several, no one seemed to meet our …

Content Marketing: Engaging in the right moment of time

The power of a story can be limitless. In the digital era, this method from Ancient times also reinventing the main communication-channel from this age, namely word-of-mouth. Today this does not necessarily mean one-to-one-communication that spreads through a closed local network; instead millions could be ready to engage in the …

Most read News stories 2017 on eLearningworld

2018 is taking off with a lot of upcoming news, but here follows the top10-read news stories of 2017 (the links opens in a new tab), more news will be published continually along with new services including the big launch of Storyteller on eLearningworld… [cycloneslider id=”most-read-news-stories-2017″]   HAPPY NEW YEAR!

Most read featured stories 2017 on eLearningworld

2018 is taking off and the grand launch of Storyteller on eLearningworld and publishing the first interaQtive Book is closing in among many things. So let’s make 2018 an even more creative and developing year than 2017. Here follows the top10-read stories of 2017 (the links opens in a new …

Most read eLearningworld News and reviews 2016

Top 5 eLearningworld Reviews “If history were taught in the form of stories…”  Getting Design Thinking into the Core of the Organisation and Learning  The importance of Multitasking skills in a Digitized World  How to Engage with Gamification for Serious Results  Setting the Organisation in a Design Thinking and Learning …