On what Millennials think of 5G and transformation of education

Millennials, the generation born between the 1980s to the beginning of the 21st Century, are more demanding than other generations when it comes to mobile- and internet technology, Ericsson Mobility Report 2017 shows. As this generation does not know a world without ICT they are now taking the lead towards …

Design for Learning Environments for Creativity, according to new research

New research from Umeå University in northern Sweden directed on the learning environment’s impact on student’s creative development shows interesting results. As creativity, as well as complex problem solving, is considered as important competences for future learning programmes. Both EU and UNESCO have included this as a prioritised area in …

Europe working together – Awards to joint research projects

The new Ralf Dahrendorf Prize awards joint projects on the European Research Area. It is directed on recognizing outstanding key EU research projects that include sharing the project outcomes with the public. The new research award bears its name from former German Commissioner Ralf Dahrendorf. In the 1970s, he laid …

Gamification of routines take Well Being to a new level Part 2

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive …