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Six most read stories and news on eLearningworld 2018

Most read stories 2018 Analysis of Learning, Tech, Design, Digital Culture and Entrepreneurship Enrich educational impact with support of AI  Making design the engine to achieve your goals European Innovation Scoreboard: EU is gaining ground in the global competition Artificial Intelligence – if you like or not – and why Europe is lagging behind Designing for the senses beyond visual Making Blockchain a European Affair   News stories Learning, Tech, Design, Digital Culture and Entrepreneurship Imaginative AI… Continue reading

“If history were taught in the form of stories…”

Therese Fowler writes: “The history of storytelling isn’t one of simply entertaining the masses but of also advising, instructing, challenging the status quo.” In other words, good stories told in an engaging way are like oil for the brain to tear down walls and boost understanding. Since a story helps the reader decode new words more easily. This is empowered by the reader’s motivation to follow the progress and learn something new. According to Uri… Continue reading

Bowie exhibition becomes an AR-app – an interactive book about his life

The “David Bowie is”- exhibition opened in March 2013 at the Victoria and Albert Museum in London, and ended in July 2018 at the Brooklyn Museum in New York City. At David Bowie’s 72nd birthday, January 8, 2019, an Augmented Reality-app of the exhibition will be launched. As the trend-maker he was during his life, always ahead of time, this will not only give access for everybody to enter the successful exhibition around the world.… Continue reading

The ICT Agenda 2018 in the EU

Imagine Digital – Connect Europe (ICT 2018) was the biggest event during the Austrian Presidency of the Council of the European Union. It took place December 4-6 in Vienna with more than 6300 participants from 120 countries. The discussion included EU funding within the framework programme Horizon 2020. Since 2014 it totally has funded ICT development projects with 75 billion euros. Where some of the focus-areas are active and assisted living and ehealth. Artificial Intelligence… Continue reading

Improve learning with Internet of Things

The web-connected people, now the internet of things is about to do the same with the devices. This development we are just the very beginning of. It includes innovations like self-driving cars and wearables to improve exercise to mention two of many areas. But as wearables for physical training already is on the market. How can the internet of things be used for brain training, in other words for learning and skills development? Basically, the… Continue reading

The essence of successful entrepreneurship according to Eric Schmidt

On 27th November 2018, Eric Schmidt, former Google CEO and Alphabet executive chairman delivered the Centre for Entrepreneurs Annual Lecture. An event that developed into a guide to successful entrepreneurship. In defining an entrepreneur he said if somebody asked him: “I’m doing this what do you think?” This is according to Eric Schmidt a sign of a bad entrepreneur, but if the entrepreneur instead said: “I’m doing this. If you have time I will explain to… Continue reading

Gamification Design to refine and reform behaviour

Technavio, a global technology research and advisory company, identify three trends with a focus on educational content in its recent report. Besides interactive content and adaptive learning technologies, gamification design is considered to have a strong impact on the coming years. But how do you integrate fun and engaging game mechanics in an educational environment? Gamification Design Use creativity, solve problems, make your curiousity take you further for more fun, win more points, reach a… Continue reading

Perspectives on Humanities Science in a tech-savvy development

In natural science, a lab is a common part of the education to experiment, explore, calculate, ask and answer questions in a trial and error mode. But in the humanities sciences, this form of learning by doing pedagogy is very rare. Since before the breakthrough of digital technologies the humanities science “lab” was generally the library. Now in the digital age, a great example of taking advantage of the new possibilities are the Experimental Humanities… Continue reading

Digital tools improve the reading skills, new research

New research from Linnæus University in south-central Sweden shows promising results in using digital tools to improve writing- and reading skills. The researcher Thomas Nordström has analysed two methods where the first is to use continual digital assessments for everybody and then use the result to personalise the training of reading and writing. The second focused on pupils with reading and writing disabilities and use of assisting technologies like text-to-speech- and speech-to-text-features. Where the technology… Continue reading

Taking workplace engagement and effectiveness to the next level

How can you make the work environment more effective with interactivity, more human-centric and last but not least … fun? Ok, let’s see, imagine the scene where the staff of a project entering the conference room, the project leader says: “Watson, bring me the last working session.” The computer recognizes and greets the project staff, then retrieves the materials used in the last meeting and displays them on three large screens, and the work can… Continue reading