Research to design healthy workplaces

How to optimize the design of a workplace to create a healthy work environment? A team from the University of Arizona Institute on Place and Wellbeing (UAIPW) in collaboration with the U.S. General Services Administration (GSA) performed the research. They used real-time wearable human health sensors and real-time environmental sensors to monitor federal workers’ in a multi-year study. The purpose was to optimize and design healthy workplaces. Design healthy workplaces The sensors monitored heart activity,… Continue reading

Europe working together – Awards to joint research projects

The new Ralf Dahrendorf Prize awards joint projects on the European Research Area. It is directed on recognizing outstanding key EU research projects that include sharing the project outcomes with the public. The new research award bears its name from former German Commissioner Ralf Dahrendorf. In the 1970s, he laid the foundation for the idea of ​​a single European area of ​​knowledge. Where spirit was directed on science and research to think beyond national boundaries… Continue reading

Building an Engaging Business – Go Aim Make Entertain

What will make your business rock? Make your customers, clients, visitor stay longer, buy more and enjoy doing it? As a matter of fact “doing” is really the keyword for the solution. This leads us to the Maker Market, which foundation, however, is creating things yourself, but what if you implement such mechanisms into your business in a spirit of fun. Do you think that you then would be the joke of your market or… Continue reading

Aiming for 1% of the population to have knowledge of AI

The success in Finland with a Basic Online Course about what you can do with AI and how you can start up to developing AI applications is now coming to Sweden. 1% of Finland’s population has finished the course to improve knowledge of AI so far. It has been developed by Helsinki University and the tech developer Reaktor. Knowledge of AI – the challenge In this spirit, the Swedish Governmental Agency, Vinnova, is taking up… Continue reading

Beginning of a masterpiece – #FridayInspiration

‘The Lion’ all began with a picture of a faun carrying an umbrella and parcels in a snowy wood. This picture had been in my mind since I was about sixteen. Then one day, when I was about forty, I said to myself, ‘Let’s try to make a story about it.’ C. S. Lewis So lets Your own image or vision that you are carrying with You. Let’s build characters from it and then follow… Continue reading

Gamification of routines take Well Being to a new level Part 2

Research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly one mile per day.… Continue reading

Gamification of routines take Well Being to a new level Part 1

Research from the University of New Mexico shows significant benefits of including gamification mechanics in products and services. It both triggers inner-motivation as well as health benefits. Professor Nick Flor at Anderson School of Management explains: “Primitive humans evolved an innate affinity for playing games, because games allowed them to practice and develop in a safe environment, those mental and physical skills necessary for survival when actually fighting, hunting or gathering. Gamification touches on a… Continue reading

Focus on Smart Technologies when renewing technician education

Luxembourg’s Minister of National Education, Children and Youth, Claude Meisch, presented on May 7, 2019, a new technician training in Smart Technologies. Five schools will offer such education for the future Digital Society’s technicians where the courses start in September 2019. The schools include the Lycée des Arts et Métiers, Ettelbruck Technical High School, Guillaume Kroll High School, Lënster Lycée and Emile Metz Private School. The 4-year education is divided in a 2-year general course… Continue reading

Interactive Books take engagement to a new level – #MondayMotivation

“I want children to be glued to interactive books that encourage singing and dancing. I feel when kids work together it brings about a different energy.” Lisa Loeb Interactive books certainly taking the digital literature- and learning experience to the next level. The possible empowerment of a manuscript is next to endless. Where the basic solution is to always start from the reader or iReader that we prefer to call the user of an interactive… Continue reading

Which Cognitive skills do Strategy Games and Action Games train?

A research study shows interesting results of how different video game types affect white matter in the brain and cognitive skills. The research focussed on the impact of strategy games and action games. The lead researcher of the study, Chandramallika Basak, PhD, Assistant Professor at The Center for Vital Longevity, University of Texas at Dallas, explains. “When researchers use video games as a tool for cognitive enhancement, they assume that game performance relies on specific… Continue reading