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Best approach to Entrepreneurship Education at Universities

New research on Entrepreneurship Education at Universities from Örebro University in Sweden shows that best practice for this field requires a design thinking approach. The authors Gabriel Linton and Markus Klinton write as a background: “Entrepreneurship has traditionally been taught from a business administration perspective, where predicting the future is central and where the world is seen as linear with known inputs and outputs. The world of entrepreneurs is quite different, usually highly uncertain environment,… Continue reading

How to Engage with Gamification for Serious Results

Add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a boosted environment to engage to reach your organisational goals. As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity… Continue reading

Wearing AR Glasses on the Assembly Line

Tesla has applied for a new patent directed on augmented reality (AR) technologies. An industry that is predicted to reach €44 billion in revenue in 2022. The AR patent focus on improving productivity in the production. Where the tools will complement “the use of AR-devices such as a smartphone that includes a camera and sensors or a pair of AR smart glasses.”. This in order to provide vital information in the manufacturing process. Where the… Continue reading

School Development in a front-runner country “A Revolution for Many”

More active learning, formative instead of summative evaluation of pupils results, more coaching and mentoring in the pupils learning processes are just some of the news that is being implemented in Finnish school according to the new curriculum. The new approach is directed on adapting school to the requirements of the Digital Age. This includes its demands for redirection of skills development and knowledge. In this more active approach to learning. It is also narrowing… Continue reading

Schoolwork mixed with practice increases motivation

Vocational school students that participate in an education where they switch between the classroom and practical work are more motivated and learn more, according to a new research report. The pilot project started in 2014-15 with students of health care, construction, cars and service in Norway. The mixed curriculum also has shown other positive outcomes including an increased understanding between school and business. The Norwegian Minister of Education, Jan Tore Sanner, comments in the following… Continue reading

Rethink millennials habits on storytelling and shortcuts

Large-amounts of short information-chunks are overflowing us. Meaning and understanding are breached in favour of shortcut demands. The development of the digital world is in this line of thinking just another step in the development of the industrial society’s mass-production and mass-media. Where quantity always is more important than quality. Besides new technology especially younger generations, New Millennium Learners, are often criticised to be the main driving force of this development. However, it is time… Continue reading

Universities in the Digital Age and Scientific Publishing

Later this year we will publish a trend report about European universities transformation into the digital age. In the story below follows some pioneering cases of using digital technologies and new pedagogies in higher education from other parts of the world to adapt to the digital society’s prerequisites. This also includes the importance of scientific publishing as the main source to fight one of the downsides of the developing society, the floods of fake news.… Continue reading

The Return of the Higher Education Republic

During the Renaissance scholars and students were wandering between the growing amount of universities searching for the knowledge and engaging environments of their own choice. As the centuries went by this goal was abandoned in favour of the nations’ demands. Especially from the 19th Century and onwards the main goal was to build a powerful nation-state. In this spirit, the equation of education during the past two centuries has been that the nation has acknowledged… Continue reading

Integrating EdTech in School – R&D-project at Linné University

In September 2018 eLearningworld reported about that Linné University had appointed the first Professor of EdTech in Sweden, Italo Masiello. The first cross-disciplinary project to integrate edtech in school on evidence-based research and development has started with funding from IST Group AB, KK-foundation and Linné University. Where the focus is directed on research and development within fields like pedagogy and technology, as well as psychology and design. Professor Masiello comments in the following way: “…… Continue reading

Six most read stories and news on eLearningworld 2018

Most read stories 2018 Analysis of Learning, Tech, Design, Digital Culture and Entrepreneurship Enrich educational impact with support of AI  Making design the engine to achieve your goals European Innovation Scoreboard: EU is gaining ground in the global competition Artificial Intelligence – if you like or not – and why Europe is lagging behind Designing for the senses beyond visual Making Blockchain a European Affair   News stories Learning, Tech, Design, Digital Culture and Entrepreneurship Imaginative AI… Continue reading